(svn r263) -Fix: on_server.scr contained an unneeded ";"

-Fix: saving or loading a map doesnt pauses the game anymore
This commit is contained in:
signde 2004-09-15 11:53:01 +00:00
parent 39f1c6dda3
commit f15c85d508
2 changed files with 1 additions and 5 deletions

View File

@ -1116,7 +1116,6 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
break;
case WE_DESTROY:
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
_query_string_active = false;
FiosFreeSavegameList();
break;
@ -1190,9 +1189,6 @@ void ShowSaveLoadDialog(int mode)
strcpy(_edit_str_buf, "UNNAMED");
}
if (_game_mode != GM_MENU)
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
BuildFileList();
ResetObjectToPlace();

View File

@ -1,3 +1,3 @@
echo "Setting default network server settings..."
*net_sync_freq = 4
*net_client_timeout = 300;
*net_client_timeout = 300