(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle destructor as that was already doing the same for a few vehicle types.

This commit is contained in:
rubidium 2008-12-26 20:45:02 +00:00
parent 73ca72922c
commit f18043ee21
6 changed files with 14 additions and 53 deletions

View File

@ -465,7 +465,7 @@ static void DoDeleteAircraft(Vehicle *v)
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_COMPANY, v->owner);
DeleteDepotHighlightOfVehicle(v);
DeleteVehicleChain(v);
delete v;
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
}

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@ -148,7 +148,7 @@ static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Directio
static void DeleteDisasterVeh(Vehicle *v)
{
DeleteVehicleChain(v);
delete v;
}
static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)

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@ -383,35 +383,13 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
FOR_ALL_VEHICLES(v) {
if (v->owner == old_owner && IsInsideMM(v->type, VEH_TRAIN, VEH_AIRCRAFT + 1)) {
if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
if (new_owner == INVALID_OWNER) {
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
if (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && IsFreeWagon(v))) {
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN: {
Vehicle *u = v;
do {
Vehicle *next = GetNextVehicle(u);
delete u;
u = next;
} while (u != NULL);
} break;
case VEH_ROAD:
case VEH_SHIP:
delete v;
break;
case VEH_AIRCRAFT:
DeleteVehicleChain(v);
break;
}
}
if (v->Previous() == NULL) delete v;
} else {
v->owner = new_owner;
v->colormap = PAL_NONE;

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@ -938,6 +938,7 @@ static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
if (v == NULL) return NULL;
if (IsTrainWagon(v)) SetFreeWagon(v);
first->SetNext(NULL);
return v;
}
@ -4392,7 +4393,7 @@ void Train::Tick()
TrainLocoHandler(this, true);
} else if (IsFreeWagon(this) && HASBITS(this->vehstatus, VS_CRASHED)) {
/* Delete flooded standalone wagon chain */
if (++this->u.rail.crash_anim_pos >= 4400) DeleteVehicleChain(this);
if (++this->u.rail.crash_anim_pos >= 4400) delete this;
}
}

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@ -671,13 +671,6 @@ void Vehicle::PreDestructor()
this->cargo.Truncate(0);
DeleteVehicleOrders(this);
/* Now remove any artic part. This will trigger an other
* destroy vehicle, which on his turn can remove any
* other artic parts. */
if ((this->type == VEH_TRAIN && EngineHasArticPart(this)) || (this->type == VEH_ROAD && RoadVehHasArticPart(this))) {
delete this->Next();
}
extern void StopGlobalFollowVehicle(const Vehicle *v);
StopGlobalFollowVehicle(this);
}
@ -688,7 +681,15 @@ Vehicle::~Vehicle()
if (CleaningPool()) return;
/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
* it may happen that vehicle chain is deleted when visible */
if (!(this->vehstatus & VS_HIDDEN)) MarkSingleVehicleDirty(this);
Vehicle *v = this->Next();
this->SetNext(NULL);
delete v;
UpdateVehiclePosHash(this, INVALID_COORD, 0);
this->next_hash = NULL;
this->next_new_hash = NULL;
@ -698,24 +699,6 @@ Vehicle::~Vehicle()
new (this) InvalidVehicle();
}
/**
* Deletes all vehicles in a chain.
* @param v The first vehicle in the chain.
*/
void DeleteVehicleChain(Vehicle *v)
{
assert(v->First() == v);
do {
Vehicle *u = v;
/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
* it may happen that vehicle chain is deleted when visible */
if (!(v->vehstatus & VS_HIDDEN)) MarkSingleVehicleDirty(v);
v = v->Next();
delete u;
} while (v != NULL);
}
/**
* List of vehicles that should check for autoreplace this tick.
* Mapping of vehicle -> leave depot immediatelly after autoreplace.

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@ -27,7 +27,6 @@ Vehicle *GetLastVehicleInChain(Vehicle *v);
const Vehicle *GetLastVehicleInChain(const Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
bool IsEngineCountable(const Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);