(svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.

This commit is contained in:
frosch 2008-01-21 15:20:58 +00:00
parent 000117aa19
commit f23e71f22f
1 changed files with 1 additions and 3 deletions

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@ -364,9 +364,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (tile = tile_start + delta; tile != tile_end; tile += delta) {
uint z;
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_BRIDGE_TOO_LOW_FOR_TERRAIN);
if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_BRIDGE_TOO_LOW_FOR_TERRAIN);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && !replace_bridge) {
/* Disallow crossing bridges for the time being */