(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.

This commit is contained in:
rubidium 2008-06-13 05:50:24 +00:00
parent 5d828d8eee
commit f2404ac20f
1 changed files with 4 additions and 1 deletions

View File

@ -1270,8 +1270,11 @@ static void Load_PLYR()
_player_colors[index] = p->player_color;
/* This is needed so an AI is attached to a loaded AI */
if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
if (p->is_ai && (!_networking || _network_server) && _ai.enabled) {
/* Clear the memory of the new AI, otherwise we might be doing wrong things. */
memset(&_players_ainew[index], 0, sizeof(PlayerAiNew));
AI_StartNewAI(p->index);
}
}
}