(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.

This commit is contained in:
Darkvater 2006-01-31 22:16:15 +00:00
parent 9d07426a29
commit f2448ebfd4
8 changed files with 40 additions and 40 deletions

View File

@ -545,8 +545,8 @@ DEF_CONSOLE_CMD(ConServerInfo)
gi = &_network_game_info;
IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max);
IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", gi->companies_on, gi->companies_max);
IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", gi->spectators_on, gi->spectators_max);
IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max);
IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max);
return true;
}

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@ -103,6 +103,18 @@ void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSta
snprintf(client_name, size, "%s", ci->client_name);
}
byte NetworkSpectatorCount(void)
{
const NetworkClientState *cs;
byte count = 0;
FOR_ALL_CLIENTS(cs) {
if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR) count++;
}
return count;
}
// This puts a text-message to the console, or in the future, the chat-box,
// (to keep it all a bit more general)
// If 'self_send' is true, this is the client who is sending the message
@ -554,11 +566,7 @@ void NetworkCloseClient(NetworkClientState *cs)
if (_network_server) {
// We just lost one client :(
if (cs->status > STATUS_INACTIVE) {
_network_game_info.clients_on--;
if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR)
_network_game_info.spectators_on--;
}
if (cs->status > STATUS_INACTIVE) _network_game_info.clients_on--;
_network_clients_connected--;
while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {

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@ -73,9 +73,9 @@ typedef struct NetworkGameInfo {
byte clients_max; // Max clients allowed on server
byte clients_on; // Current count of clients on server
byte companies_max; // Max companies allowed on server
byte companies_on; // How many started companies do we have
byte companies_on; // How many started companies do we have (XXX - disabled for server atm, use ActivePlayerCount())
byte spectators_max; // Max spectators allowed on server
byte spectators_on; // How many spectators do we have?
byte spectators_on; // How many spectators do we have? (XXX - disabled for server atm, use NetworkSpectatorCount())
uint16 game_date; // Current date
uint16 start_date; // When the game started
char map_name[NETWORK_NAME_LENGTH]; // Map which is played ["random" for a randomized map]
@ -210,6 +210,8 @@ VARDEF uint16 _network_restart_game_date; // If this year is reached, the ser
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
byte NetworkSpectatorCount(void);
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!

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@ -74,12 +74,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
Player *player;
Packet *p;
byte active = 0;
FOR_ALL_PLAYERS(player) {
if (player->is_active)
active++;
}
byte active = ActivePlayerCount();
if (active == 0) {
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
@ -214,15 +209,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
Packet *p;
const NetworkClientState *new_cs;
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH) return;
cs->status = STATUS_AUTH;
_network_game_info.clients_on++;
/* increment spectator; defer company addition for when player is actually created */
if (ci->client_playas == OWNER_SPECTATOR) _network_game_info.spectators_on++;
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
NetworkSend_uint16(p, cs->index);
@ -615,13 +607,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
// join another company does not affect these values
switch (playas) {
case 0: /* New company */
if (_network_game_info.companies_on >= _network_game_info.companies_max) {
if (ActivePlayerCount() >= _network_game_info.companies_max) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}
break;
case OWNER_SPECTATOR: /* Spectator */
if (_network_game_info.spectators_on >= _network_game_info.spectators_max) {
if (NetworkSpectatorCount() >= _network_game_info.spectators_max) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}

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@ -64,7 +64,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
/* NETWORK_GAME_INFO_VERSION = 2 */
NetworkSend_uint8 (packet, _network_game_info.companies_max);
NetworkSend_uint8 (packet, _network_game_info.companies_on);
NetworkSend_uint8 (packet, ActivePlayerCount());
NetworkSend_uint8 (packet, _network_game_info.spectators_max);
/* NETWORK_GAME_INFO_VERSION = 1 */
@ -74,7 +74,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
NetworkSend_uint8 (packet, _network_game_info.use_password);
NetworkSend_uint8 (packet, _network_game_info.clients_max);
NetworkSend_uint8 (packet, _network_game_info.clients_on);
NetworkSend_uint8 (packet, _network_game_info.spectators_on);
NetworkSend_uint8 (packet, NetworkSpectatorCount());
NetworkSend_uint16(packet, _network_game_info.game_date);
NetworkSend_uint16(packet, _network_game_info.start_date);
NetworkSend_string(packet, _network_game_info.map_name);
@ -162,7 +162,6 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
NetworkClientInfo *ci;
Packet *packet;
Player *player;
byte active = 0;
byte current = 0;
int i;
@ -172,14 +171,9 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO);
FOR_ALL_PLAYERS(player) {
if (player->is_active)
active++;
}
/* Send the amount of active companies */
NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION);
NetworkSend_uint8 (packet, active);
NetworkSend_uint8 (packet, ActivePlayerCount());
/* Fetch the latest version of everything */
NetworkPopulateCompanyInfo();

View File

@ -762,13 +762,8 @@ void SwitchMode(int new_mode)
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server) {
/* If we have loaded a game we need to correctly update the company-count */
const Player *p;
_network_game_info.companies_on = 0;
FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
if (_network_server)
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
}
break;

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@ -211,6 +211,8 @@ VARDEF Player _players[MAX_PLAYERS];
// NOSAVE: can be determined from player structs
VARDEF byte _player_colors[MAX_PLAYERS];
byte ActivePlayerCount(void);
static inline Player* GetPlayer(PlayerID i)
{
assert(i < lengthof(_players));

View File

@ -180,6 +180,18 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
}
}
byte ActivePlayerCount(void)
{
const Player *p;
byte count = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active) count++;
}
return count;
}
void InvalidatePlayerWindows(const Player *p)
{
PlayerID pid = p->index;
@ -857,7 +869,6 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_local_player = ci->client_playas - 1;
NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
_local_player = player_backup;
_network_game_info.companies_on++;
}
}
} else if (_network_server) { // Creating player failed, defer client to spectator
@ -865,7 +876,6 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
NetworkClientInfo *ci = &_network_client_info[pid];
ci->client_playas = OWNER_SPECTATOR;
_network_game_info.spectators_on++;
NetworkUpdateClientInfo(ci->client_index);
}
#else
@ -904,9 +914,6 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
p->is_active = false;
}
RemoveAllEngineReplacementForPlayer(p);
#ifdef ENABLE_NETWORK
_network_game_info.companies_on--;
#endif /* ENABLE_NETWORK */
} break;