mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r13572) -Fix: MSVC x64 complains.
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@ -1033,7 +1033,7 @@ int8 SaveHighScoreValueNetwork()
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{
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const Player* p;
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const Player* pl[MAX_PLAYERS];
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size_t count = 0;
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uint count = 0;
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int8 player = -1;
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/* Sort all active players with the highest score first */
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@ -460,8 +460,8 @@ static HANDLE _file_crash_log;
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static void GamelogPrintCrashLogProc(const char *s)
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{
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DWORD num_written;
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WriteFile(_file_crash_log, s, strlen(s), &num_written, NULL);
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WriteFile(_file_crash_log, "\r\n", strlen("\r\n"), &num_written, NULL);
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WriteFile(_file_crash_log, s, (DWORD)strlen(s), &num_written, NULL);
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WriteFile(_file_crash_log, "\r\n", (DWORD)strlen("\r\n"), &num_written, NULL);
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}
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static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
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