(svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.

This commit is contained in:
rubidium 2008-05-29 10:16:59 +00:00
parent 34e2d8f1e1
commit f2869bb7db
4 changed files with 91 additions and 88 deletions

View File

@ -23,10 +23,7 @@
#include "gui.h"
#include "mixer.h"
#include "sound_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "window_gui.h"
#include "zoom_func.h"
#include "debug.h"
#include "saveload.h"
@ -341,8 +338,6 @@ static void LoadIntroGame()
_pause_game = 0;
SetLocalPlayer(PLAYER_FIRST);
/* Make sure you can't scroll in the menu */
_scrolling_viewport = 0;
_cursor.fix_at = false;
MarkWholeScreenDirty();
@ -1070,53 +1065,6 @@ static void DoAutosave()
}
}
static void ScrollMainViewport(int x, int y)
{
if (_game_mode != GM_MENU) {
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);
w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
}
}
/**
* Describes all the different arrow key combinations the game allows
* when it is in scrolling mode.
* The real arrow keys are bitwise numbered as
* 1 = left
* 2 = up
* 4 = right
* 8 = down
*/
static const int8 scrollamt[16][2] = {
{ 0, 0}, ///< no key specified
{-2, 0}, ///< 1 : left
{ 0, -2}, ///< 2 : up
{-2, -1}, ///< 3 : left + up
{ 2, 0}, ///< 4 : right
{ 0, 0}, ///< 5 : left + right = nothing
{ 2, -1}, ///< 6 : right + up
{ 0, -2}, ///< 7 : right + left + up = up
{ 0 ,2}, ///< 8 : down
{-2 ,1}, ///< 9 : down + left
{ 0, 0}, ///< 10 : down + up = nothing
{-2, 0}, ///< 11 : left + up + down = left
{ 2, 1}, ///< 12 : down + right
{ 0, 2}, ///< 13 : left + right + down = down
{ 2, 0}, ///< 14 : right + up + down = right
{ 0, 0}, ///< 15 : left + up + right + down = nothing
};
static void HandleKeyScrolling()
{
if (_dirkeys && !_no_scroll) {
int factor = _shift_pressed ? 50 : 10;
ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
}
}
void GameLoop()
{
ProcessAsyncSaveFinish();
@ -1128,9 +1076,6 @@ void GameLoop()
RedrawAutosave();
}
/* handle scrolling of the main window */
HandleKeyScrolling();
/* make a screenshot? */
if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
@ -1143,12 +1088,6 @@ void GameLoop()
IncreaseSpriteLRU();
InteractiveRandom();
if (_scroller_click_timeout > 3) {
_scroller_click_timeout -= 3;
} else {
_scroller_click_timeout = 0;
}
_caret_timer += 3;
_palette_animation_counter += 8;
CursorTick();
@ -1182,17 +1121,6 @@ void GameLoop()
MusicLoop();
}
void BeforeSaveGame()
{
const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
_saved_scrollpos_x = w->viewport->scrollpos_x;
_saved_scrollpos_y = w->viewport->scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
}
}
static void ConvertTownOwner()
{
for (TileIndex tile = 0; tile != MapSize(); tile++) {
@ -1298,20 +1226,8 @@ static bool InitializeWindowsAndCaches()
ResetWindowSystem();
SetupColorsAndInitialWindow();
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
w->viewport->scrollpos_x = _saved_scrollpos_x;
w->viewport->scrollpos_y = _saved_scrollpos_y;
w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
ViewPort *vp = w->viewport;
vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
extern void ResetViewportAfterLoadGame();
ResetViewportAfterLoadGame();
/* Update coordinates of the signs. */
UpdateAllStationVirtCoord();

View File

@ -1473,7 +1473,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
/* actual loader/saver function */
void InitializeGame(uint size_x, uint size_y, bool reset_date);
extern bool AfterLoadGame();
extern void BeforeSaveGame();
extern void SaveViewportBeforeSaveGame();
extern bool LoadOldSaveGame(const char *file);
/** Small helper function to close the to be loaded savegame an signal error */
@ -1673,7 +1673,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
_sl_version = SAVEGAME_VERSION;
BeforeSaveGame();
SaveViewportBeforeSaveGame();
SlSaveChunks();
SlWriteFill(); // flush the save buffer

View File

@ -2756,3 +2756,33 @@ void ResetObjectToPlace()
{
SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
}
void SaveViewportBeforeSaveGame()
{
const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
_saved_scrollpos_x = w->viewport->scrollpos_x;
_saved_scrollpos_y = w->viewport->scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
}
}
void ResetViewportAfterLoadGame()
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
w->viewport->scrollpos_x = _saved_scrollpos_x;
w->viewport->scrollpos_y = _saved_scrollpos_y;
w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
ViewPort *vp = w->viewport;
vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
}

View File

@ -1021,6 +1021,7 @@ void InitWindowSystem()
_last_z_window = _z_windows;
_mouseover_last_w = NULL;
_no_scroll = 0;
_scrolling_viewport = 0;
}
/**
@ -1707,6 +1708,55 @@ enum MouseClick {
extern void UpdateTileSelection();
extern bool VpHandlePlaceSizingDrag();
static void ScrollMainViewport(int x, int y)
{
if (_game_mode != GM_MENU) {
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);
w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
}
}
/**
* Describes all the different arrow key combinations the game allows
* when it is in scrolling mode.
* The real arrow keys are bitwise numbered as
* 1 = left
* 2 = up
* 4 = right
* 8 = down
*/
static const int8 scrollamt[16][2] = {
{ 0, 0}, ///< no key specified
{-2, 0}, ///< 1 : left
{ 0, -2}, ///< 2 : up
{-2, -1}, ///< 3 : left + up
{ 2, 0}, ///< 4 : right
{ 0, 0}, ///< 5 : left + right = nothing
{ 2, -1}, ///< 6 : right + up
{ 0, -2}, ///< 7 : right + left + up = up
{ 0 ,2}, ///< 8 : down
{-2 ,1}, ///< 9 : down + left
{ 0, 0}, ///< 10 : down + up = nothing
{-2, 0}, ///< 11 : left + up + down = left
{ 2, 1}, ///< 12 : down + right
{ 0, 2}, ///< 13 : left + right + down = down
{ 2, 0}, ///< 14 : right + up + down = right
{ 0, 0}, ///< 15 : left + up + right + down = nothing
};
static bool HandleKeyScrolling()
{
if (_dirkeys && !_no_scroll) {
int factor = _shift_pressed ? 50 : 10;
ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
return false;
}
return true;
}
void MouseLoop(MouseClick click, int mousewheel)
{
DecreaseWindowCounters();
@ -1718,6 +1768,7 @@ void MouseLoop(MouseClick click, int mousewheel)
if (!HandleScrollbarScrolling()) return;
if (!HandleViewportScroll()) return;
if (!HandleMouseOver()) return;
if (!HandleKeyScrolling()) return;
bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
@ -1979,6 +2030,12 @@ void InvalidateWindowClassesData(WindowClass cls, int data)
*/
void CallWindowTickEvent()
{
if (_scroller_click_timeout > 3) {
_scroller_click_timeout -= 3;
} else {
_scroller_click_timeout = 0;
}
for (Window * const *wz = _last_z_window; wz != _z_windows;) {
(*--wz)->OnTick();
}