mirror of https://github.com/OpenTTD/OpenTTD.git
Fix #8137: New clients can't join (desync) after funding an industry
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@ -1697,9 +1697,11 @@ static void PopulateStationsNearby(Industry *ind)
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return;
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}
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ForAllStationsAroundTiles(ind->location, [ind](Station *st) {
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ForAllStationsAroundTiles(ind->location, [ind](Station *st, TileIndex tile) {
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if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != ind->index) return false;
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ind->stations_near.insert(st);
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st->AddIndustryToDeliver(ind);
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return true;
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});
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}
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@ -560,7 +560,10 @@ void RebuildStationKdtree();
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/**
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* Call a function on all stations that have any part of the requested area within their catchment.
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* @param area The tile area to check
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* @tparam Func The type of funcion to call
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* @param area The TileArea to check
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* @param func The function to call, must take two parameters: Station* and TileIndex and return true
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* if coverage of that tile is acceptable for a given station or false if search should continue
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*/
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template<typename Func>
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void ForAllStationsAroundTiles(const TileArea &ta, Func func)
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@ -586,8 +589,7 @@ void ForAllStationsAroundTiles(const TileArea &ta, Func func)
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/* Test if the tile is within the station's catchment */
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TILE_AREA_LOOP(tile, ta) {
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if (st->TileIsInCatchment(tile)) {
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func(st);
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break;
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if (func(st, tile)) break;
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}
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}
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}
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@ -3978,8 +3978,9 @@ const StationList *StationFinder::GetStations()
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assert(this->w == 1 && this->h == 1);
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AddNearbyStationsByCatchment(this->tile, &this->stations, Town::GetByTile(this->tile)->stations_near);
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} else {
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ForAllStationsAroundTiles(*this, [this](Station *st) {
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ForAllStationsAroundTiles(*this, [this](Station *st, TileIndex tile) {
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this->stations.insert(st);
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return true;
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});
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}
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this->tile = INVALID_TILE;
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@ -2250,8 +2250,9 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
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if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
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if (!_generating_world) {
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ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st) {
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ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st, TileIndex tile) {
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town->stations_near.insert(st);
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return true;
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});
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}
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}
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