(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.

This commit is contained in:
rubidium 2008-07-03 18:00:36 +00:00
parent aede445e2a
commit f37a47c0cb
1 changed files with 2 additions and 1 deletions

View File

@ -683,6 +683,8 @@ static void ShowScreenshotResult(bool b)
static void MakeNewGameDone()
{
SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
/* In a dedicated server, the server does not play */
if (_network_dedicated) {
SetLocalPlayer(PLAYER_SPECTATOR);
@ -696,7 +698,6 @@ static void MakeNewGameDone()
_current_player = _local_player;
DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
InitializeRailGUI();
#ifdef ENABLE_NETWORK