From f3b4cf10b651e131ea37d8bdf0d1aa6e74405029 Mon Sep 17 00:00:00 2001 From: celestar Date: Wed, 10 Jan 2007 14:52:10 +0000 Subject: [PATCH] (svn r8027) -Fix (FS#486) If a pause command is issues, it will now pause the game even if shift is pressed instead of giving a cost estimate of 0. This fixes a problem where the server does not pause_on_join when the player on the interactive server has the shift button pressed. (Thanks to pvz for the report and the fix) --- src/command.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/command.c b/src/command.c index f99371946f..ad93fc6430 100644 --- a/src/command.c +++ b/src/command.c @@ -463,7 +463,11 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, _docommand_recursive = 1; // cost estimation only? - if (!IsGeneratingWorld() && _shift_pressed && IsLocalPlayer() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) { + if (!IsGeneratingWorld() && + _shift_pressed && + IsLocalPlayer() && + !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) && + (cmd & 0xFF) != CMD_PAUSE) { // estimate the cost. res = proc(tile, flags, p1, p2); if (CmdFailed(res)) {