(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding

This commit is contained in:
tron 2005-10-18 11:23:58 +00:00
parent d4752ba0da
commit f3de172560
5 changed files with 9 additions and 10 deletions

View File

@ -183,7 +183,7 @@ void StartupEngines(void)
uint32 r;
e->age = 0;
e->railtype = ei->railtype_climates >> 4;
e->railtype = ei->railtype;
e->flags = 0;
e->player_avail = 0;
@ -217,7 +217,7 @@ void StartupEngines(void)
e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
// prevent certain engines from ever appearing.
if (!HASBIT(ei->railtype_climates, _opt.landscape)) {
if (!HASBIT(ei->climates, _opt.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}

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@ -70,7 +70,8 @@ typedef struct EngineInfo {
byte unk2; ///< Carriages have the highest bit set in this one
byte lifelength;
byte base_life;
byte railtype_climates; ///< contains the railtype in the lower four bits, and a mask to the climates where the vehicle is available in the upper four
byte railtype:4;
byte climates:4;
} EngineInfo;
typedef struct Engine {

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@ -215,8 +215,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 tracktype = grf_load_byte(&buf);
ei[i].railtype_climates &= 0xf;
ei[i].railtype_climates |= tracktype << 4;
ei[i].railtype = tracktype;
}
} break;
case 0x08: { /* AI passenger service */
@ -1196,8 +1195,7 @@ static void VehicleChangeInfo(byte *buf, int len)
FOR_EACH_OBJECT {
uint8 climates = grf_load_byte(&buf);
ei[i].railtype_climates &= 0xf0;
ei[i].railtype_climates |= climates;
ei[i].climates = climates;
}
} break;
case 0x07: { /* Loading speed */

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@ -15,7 +15,7 @@
* @param e Rail Type of the vehicle
* @param f Bitmask of the climates
*/
#define MK(a,b,c,d,e,f) {a,b,c,d,((e)<<4)|(f)}
#define MK(a, b, c, d, e, f) { a, b, c, d, e, f }
/** Writes the properties of a train carriage into the EngineInfo struct.
* @see EngineInfo
* @param a Introduction date
@ -23,7 +23,7 @@
* @param f Bitmask of the climates
* @note the 0x80 in parameter b sets the "is carriage bit"
*/
#define MW(a,b,c,d,e,f) {a,b|0x80,c,d,((e)<<4)|(f)}
#define MW(a, b, c, d, e, f) { a, b | 0x80, c, d, e, f }
// Rail types
// R = Conventional railway

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@ -409,7 +409,7 @@ static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
// this define is to match engine.c, but engine.c keeps it to itself
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->railtype_climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that