(svn r1588) -Fix: [ 1105959 ] coded a workaround in the acceleration code so that

trains don't think they're on a slope while they drive around in a
tunnel
This commit is contained in:
celestar 2005-01-22 18:39:52 +00:00
parent 7c28bafba9
commit f40ff3c134
1 changed files with 6 additions and 4 deletions

View File

@ -100,10 +100,12 @@ static int GetRealisticAcceleration(Vehicle *v)
uint mass = rvi->weight + ((_cargoc.weights[u->cargo_type] * u->cargo_count) >> 4);
if (rvi->power) emass += mass;
if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
f += (float)mass * ( -F_GRAV * F_THETA);
} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
f += (float)mass * ( F_GRAV * F_THETA);
if (!IsTileType(u->tile, MP_TUNNELBRIDGE)) {
if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
f += (float)mass * ( -F_GRAV * F_THETA);
} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
f += (float)mass * ( F_GRAV * F_THETA);
}
}
// compute curve penalty..