mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26880) -Add: stub settings for limiting bridge and map height
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@ -36,6 +36,7 @@ struct Cheats {
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Cheat change_date; ///< changes date ingame
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Cheat setup_prod; ///< setup raw-material production in game
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Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail)
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Cheat edit_max_hl; ///< edit the maximum heightlevel
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};
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extern Cheats _cheats;
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@ -583,6 +583,8 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(194)) {
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_settings_game.construction.max_heightlevel = 15;
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/* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
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for (TileIndex t = 0; t < map_size; t++) {
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_m[t].height = GB(_m[t].type, 0, 4);
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@ -296,9 +296,11 @@ struct GameCreationSettings {
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/** Settings related to construction in-game */
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struct ConstructionSettings {
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uint8 max_heightlevel; ///< maximum allowed heightlevel
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bool build_on_slopes; ///< allow building on slopes
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bool autoslope; ///< allow terraforming under things
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uint16 max_bridge_length; ///< maximum length of bridges
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byte max_bridge_height; ///< maximum height of bridges
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uint16 max_tunnel_length; ///< maximum length of tunnels
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byte train_signal_side; ///< show signals on left / driving / right side
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bool extra_dynamite; ///< extra dynamite
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@ -377,6 +377,19 @@ proc = CheckRoadSide
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; Construction
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[SDT_VAR]
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base = GameSettings
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var = construction.max_heightlevel
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type = SLE_UINT8
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from = 194
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guiflags = SGF_NEWGAME_ONLY | SGF_NO_NETWORK
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def = DEF_MAX_HEIGHTLEVEL
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min = MIN_MAX_HEIGHTLEVEL
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max = MAX_MAX_HEIGHTLEVEL
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interval = 1
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strval = STR_JUST_INT
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cat = SC_BASIC
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[SDT_BOOL]
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base = GameSettings
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var = construction.build_on_slopes
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@ -494,6 +507,19 @@ str = STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH
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strhelp = STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT
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strval = STR_CONFIG_SETTING_TILE_LENGTH
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[SDT_VAR]
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base = GameSettings
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var = construction.max_bridge_height
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type = SLE_UINT8
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from = 194
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guiflags = SGF_NO_NETWORK
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def = 12
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min = 1
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max = MAX_TILE_HEIGHT
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interval = 1
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strval = STR_JUST_COMMA
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cat = SC_EXPERT
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[SDT_VAR]
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base = GameSettings
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var = construction.max_tunnel_length
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@ -19,6 +19,10 @@ static const uint TILE_HEIGHT = 8; ///< The standard height-diffe
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static const uint MAX_TILE_HEIGHT = 15; ///< Maximum allowed tile height
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static const uint MIN_MAX_HEIGHTLEVEL = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint DEF_MAX_HEIGHTLEVEL = 15; ///< Default maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
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static const uint DEF_SNOWLINE_HEIGHT = 7; ///< Default snowline height
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static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
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