mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
This commit is contained in:
parent
6c954cad5f
commit
f44a9a5d5b
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@ -344,6 +344,9 @@
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<File
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RelativePath=".\..\src\settings.cpp">
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</File>
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<File
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RelativePath=".\..\src\signal.cpp">
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</File>
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<File
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RelativePath=".\..\src\signs.cpp">
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</File>
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@ -648,6 +651,9 @@
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<File
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RelativePath=".\..\src\signs.h">
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</File>
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<File
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RelativePath=".\..\src\signal_func.h">
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</File>
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<File
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RelativePath=".\..\src\slope.h">
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</File>
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@ -691,6 +691,10 @@
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RelativePath=".\..\src\settings.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\signal.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\signs.cpp"
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>
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@ -1095,6 +1099,10 @@
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RelativePath=".\..\src\signs.h"
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>
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</File>
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<File
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RelativePath=".\..\src\signal_func.h"
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>
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</File>
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<File
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RelativePath=".\..\src\slope.h"
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>
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@ -688,6 +688,10 @@
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RelativePath=".\..\src\settings.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\signal.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\signs.cpp"
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>
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@ -1092,6 +1096,10 @@
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RelativePath=".\..\src\signs.h"
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>
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</File>
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<File
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RelativePath=".\..\src\signal_func.h"
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>
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</File>
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<File
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RelativePath=".\..\src\slope.h"
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>
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@ -66,6 +66,7 @@ screenshot.cpp
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sdl.cpp
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#end
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settings.cpp
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signal.cpp
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signs.cpp
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sound.cpp
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spritecache.cpp
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@ -182,6 +183,7 @@ sound/sdl_s.h
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video/sdl_v.h
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settings.h
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signs.h
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signal_func.h
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slope.h
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sound.h
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sprite.h
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@ -43,6 +43,7 @@
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#include "track_type.h"
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#include "track_func.h"
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#include "rail_map.h"
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#include "signal_func.h"
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#include "gfx_func.h"
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/**
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@ -96,14 +96,6 @@ struct RailtypeInfo {
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};
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/** these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block */
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enum {
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NUM_SSD_ENTRY = 256, ///< max amount of blocks
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NUM_SSD_STACK = 32, ///< max amount of blocks to check recursively
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};
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/**
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* Returns a pointer to the Railtype information for a given railtype
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* @param railtype the rail type which the information is requested for
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@ -188,6 +180,7 @@ static inline Money RailConvertCost(RailType from, RailType to)
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void *UpdateTrainPowerProc(Vehicle *v, void *data);
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void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
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void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
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void *EnsureNoTrainOnTrackProc(Vehicle *v, void *data);
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/**
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* Draws overhead wires and pylons for electric railways.
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226
src/rail_cmd.cpp
226
src/rail_cmd.cpp
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@ -42,6 +42,7 @@
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "signal_func.h"
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const byte _track_sloped_sprites[14] = {
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@ -84,7 +85,7 @@ const byte _track_sloped_sprites[14] = {
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*/
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static void *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
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void *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
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{
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TrackBits rail_bits = *(TrackBits *)data;
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@ -740,7 +741,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
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d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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UpdateSignalsOnSegment(tile, dir);
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UpdateSignalsOnSegment(tile, INVALID_DIAGDIR);
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YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
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d_auto_delete.Detach();
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}
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@ -1846,227 +1847,6 @@ void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
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DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0);
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}
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struct SetSignalsData {
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int cur;
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int cur_stack;
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bool stop;
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bool has_presignal;
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/* presignal info */
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int presignal_exits;
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int presignal_exits_free;
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/* these are used to keep track of the signals that change. */
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TrackdirByte bit[NUM_SSD_ENTRY];
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TileIndex tile[NUM_SSD_ENTRY];
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/* these are used to keep track of the stack that modifies presignals recursively */
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TileIndex next_tile[NUM_SSD_STACK];
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DiagDirectionByte next_dir[NUM_SSD_STACK];
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};
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static bool SetSignalsEnumProc(TileIndex tile, void* data, Trackdir trackdir, uint length, byte* state)
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{
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SetSignalsData* ssd = (SetSignalsData*)data;
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Track track = TrackdirToTrack(trackdir);
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if (!IsTileType(tile, MP_RAILWAY)) return false;
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/* the tile has signals? */
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if (HasSignalOnTrack(tile, track)) {
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if (HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) {
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/* yes, add the signal to the list of signals */
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if (ssd->cur != NUM_SSD_ENTRY) {
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ssd->tile[ssd->cur] = tile; // remember the tile index
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ssd->bit[ssd->cur] = trackdir; // and the controlling bit number
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ssd->cur++;
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}
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/* remember if this block has a presignal. */
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ssd->has_presignal |= IsPresignalEntry(tile, track);
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}
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if (HasSignalOnTrackdir(tile, trackdir) && IsPresignalExit(tile, track)) {
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/* this is an exit signal that points out from the segment */
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ssd->presignal_exits++;
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if (GetSignalStateByTrackdir(tile, trackdir) != SIGNAL_STATE_RED)
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ssd->presignal_exits_free++;
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}
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return true;
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} else if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
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return true; // don't look further if the tile is a depot
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}
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return false;
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}
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static void *SignalVehicleCheckProc(Vehicle *v, void *data)
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{
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uint track = *(uint*)data;
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if (v->type != VEH_TRAIN) return NULL;
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/* Are we on the same piece of track? */
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if (track & v->u.rail.track * 0x101) return v;
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return NULL;
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}
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/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
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static bool SignalVehicleCheck(TileIndex tile, uint track)
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{
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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/* Locate vehicles in tunnels or on bridges */
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return GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL;
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} else {
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return VehicleFromPos(tile, &track, &SignalVehicleCheckProc) != NULL;
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}
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}
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static void SetSignalsAfterProc(TrackPathFinder *tpf)
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{
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SetSignalsData *ssd = (SetSignalsData*)tpf->userdata;
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const TrackPathFinderLink* link;
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uint offs;
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uint i;
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ssd->stop = false;
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/* Go through all the PF tiles */
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for (i = 0; i < lengthof(tpf->hash_head); i++) {
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/* Empty hash item */
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if (tpf->hash_head[i] == 0) continue;
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/* If 0x8000 is not set, there is only 1 item */
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if (!(tpf->hash_head[i] & 0x8000)) {
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/* Check if there is a vehicle on this tile */
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if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) {
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ssd->stop = true;
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return;
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}
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} else {
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/* There are multiple items, where hash_tile points to the first item in the list */
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offs = tpf->hash_tile[i];
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do {
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/* Find the next item */
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link = PATHFIND_GET_LINK_PTR(tpf, offs);
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/* Check if there is a vehicle on this tile */
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if (SignalVehicleCheck(link->tile, link->flags)) {
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ssd->stop = true;
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return;
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}
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/* Goto the next item */
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} while ((offs = link->next) != 0xFFFF);
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}
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}
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}
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static void ChangeSignalStates(SetSignalsData *ssd)
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{
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int i;
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/* thinking about presignals...
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* the presignal is green if,
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* if no train is in the segment AND
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* there is at least one green exit signal OR
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* there are no exit signals in the segment */
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/* then mark the signals in the segment accordingly */
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for (i = 0; i != ssd->cur; i++) {
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TileIndex tile = ssd->tile[i];
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byte bit = SignalAgainstTrackdir(ssd->bit[i]);
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uint signals = GetSignalStates(tile);
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Track track = TrackdirToTrack(ssd->bit[i]);
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/* presignals don't turn green if there is at least one presignal exit and none are free */
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if (IsPresignalEntry(tile, track)) {
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int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
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/* subtract for dual combo signals so they don't count themselves */
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if (IsPresignalExit(tile, track) && HasSignalOnTrackdir(tile, ssd->bit[i])) {
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ex--;
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if (GetSignalStateByTrackdir(tile, ssd->bit[i]) != SIGNAL_STATE_RED) exfree--;
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}
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/* if we have exits and none are free, make red. */
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if (ex && !exfree) goto make_red;
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}
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/* check if the signal is unaffected. */
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if (ssd->stop) {
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make_red:
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/* turn red */
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if ((bit & signals) == 0) continue;
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} else {
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/* turn green */
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if ((bit & signals) != 0) continue;
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}
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/* Update signals on the other side of this exit-combo signal; it changed. */
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if (IsPresignalExit(tile, track)) {
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if (ssd->cur_stack != NUM_SSD_STACK) {
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ssd->next_tile[ssd->cur_stack] = tile;
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ssd->next_dir[ssd->cur_stack] = TrackdirToExitdir(ssd->bit[i]);
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ssd->cur_stack++;
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} else {
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DEBUG(misc, 0, "NUM_SSD_STACK too small"); /// @todo WTF is this???
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}
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}
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/* it changed, so toggle it */
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SetSignalStates(tile, signals ^ bit);
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MarkTileDirtyByTile(tile);
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}
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}
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bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction)
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{
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SetSignalsData ssd;
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int result = -1;
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ssd.cur_stack = 0;
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for (;;) {
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/* go through one segment and update all signals pointing into that segment. */
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ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
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ssd.has_presignal = false;
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FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, 0, direction, SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
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ChangeSignalStates(&ssd);
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/* remember the result only for the first iteration. */
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if (result < 0) {
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/* stay in depot while segment is occupied or while all presignal exits are blocked */
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result = ssd.stop || (ssd.presignal_exits > 0 && ssd.presignal_exits_free == 0);
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}
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/* if any exit signals were changed, we need to keep going to modify the stuff behind those. */
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if (ssd.cur_stack == 0) break;
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/* one or more exit signals were changed, so we need to update another segment too. */
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tile = ssd.next_tile[--ssd.cur_stack];
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direction = ssd.next_dir[ssd.cur_stack];
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}
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return result != 0;
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}
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void SetSignalsOnBothDir(TileIndex tile, byte track)
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{
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static const DiagDirection _search_dir_1[] = {
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DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE
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};
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static const DiagDirection _search_dir_2[] = {
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
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};
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UpdateSignalsOnSegment(tile, _search_dir_1[track]);
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UpdateSignalsOnSegment(tile, _search_dir_2[track]);
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}
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static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
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{
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uint z;
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SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
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}
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/**
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* Sets the state of the signal along the given trackdir.
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*/
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static inline void SetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir, SignalState state)
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{
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if (state == SIGNAL_STATE_GREEN) { // set 1
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SetSignalStates(tile, GetSignalStates(tile) | SignalAlongTrackdir(trackdir));
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} else {
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SetSignalStates(tile, GetSignalStates(tile) & ~SignalAlongTrackdir(trackdir));
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}
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}
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/**
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* Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
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@ -0,0 +1,582 @@
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/* $Id$ */
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/** @file signal.cpp functions related to rail signals updating */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "tile_cmd.h"
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#include "rail_map.h"
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#include "road_map.h"
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#include "station_map.h"
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#include "tunnelbridge_map.h"
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#include "vehicle_func.h"
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#include "train.h"
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#include "newgrf_station.h"
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#include "functions.h"
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#include "track_type.h"
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#include "track_func.h"
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#include "signal_func.h"
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#include "player.h"
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/** these are the maximums used for updating signal blocks */
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enum {
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SIG_TBU_SIZE = 64, ///< number of signals entering to block
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SIG_TBD_SIZE = 256, ///< number of intersections - open nodes in current block
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SIG_GLOB_SIZE = 64, ///< number of open blocks (block can be opened more times until detected)
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};
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/** incidating trackbits with given enterdir */
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static const TrackBitsByte _enterdir_to_trackbits[DIAGDIR_END] = {
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{TRACK_BIT_3WAY_NE},
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{TRACK_BIT_3WAY_SE},
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{TRACK_BIT_3WAY_SW},
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{TRACK_BIT_3WAY_NW}
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};
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/** incidating trackdirbits with given enterdir */
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static const TrackdirBitsShort _enterdir_to_trackdirbits[DIAGDIR_END] = {
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{TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S},
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{TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_RIGHT_N},
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{TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N},
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{TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LEFT_S}
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};
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/**
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* Set containing 'items' items of 'tile and Tdir'
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* No tree structure is used because it would cause
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* slowdowns in most usual cases
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*/
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template <typename Tdir, uint items>
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struct SmallSet {
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private:
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uint n; // actual number of units
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bool overflowed; // did we try to oveflow the set?
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const char *name; // name, used for debugging purposes...
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/** Element of set */
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struct SSdata {
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TileIndex tile;
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Tdir dir;
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} data[items];
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public:
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/** Constructor - just set default values and 'name' */
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SmallSet(const char *name) : n(0), overflowed(false), name(name) { }
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/** Reset variables to default values */
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void Reset()
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{
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this->n = 0;
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this->overflowed = false;
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}
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/**
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* Returns value of 'oveflowed'
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* @return did we try to overflow the set?
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*/
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bool Overflowed()
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{
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return this->overflowed;
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}
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|
||||
/**
|
||||
* Checks for empty set
|
||||
* @return is the set empty?
|
||||
*/
|
||||
bool IsEmpty()
|
||||
{
|
||||
return this->n == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for full set
|
||||
* @return is the set full?
|
||||
*/
|
||||
bool IsFull()
|
||||
{
|
||||
return this->n == lengthof(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to remove first instance of given tile and dir
|
||||
* @param tile tile
|
||||
* @param dir and dir to remove
|
||||
* @return element was found and removed
|
||||
*/
|
||||
bool Remove(TileIndex tile, Tdir dir)
|
||||
{
|
||||
for (uint i = 0; i < this->n; i++) {
|
||||
if (this->data[i].tile == tile && this->data[i].dir == dir) {
|
||||
this->data[i] = this->data[--this->n];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to find given tile and dir in the set
|
||||
* @param tile tile
|
||||
* @param dir and dir to find
|
||||
* @return true iff the tile & dir elemnt was found
|
||||
*/
|
||||
bool IsIn(TileIndex tile, Tdir dir)
|
||||
{
|
||||
for (uint i = 0; i < this->n; i++) {
|
||||
if (this->data[i].tile == tile && this->data[i].dir == dir) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds tile & dir into the set, checks for full set
|
||||
* Sets the 'overflowed' flag if the set was full
|
||||
* @param tile tile
|
||||
* @param dir and dir to add
|
||||
* @return true iff the item could be added (set wasn't full)
|
||||
*/
|
||||
bool Add(TileIndex tile, Tdir dir)
|
||||
{
|
||||
if (this->IsFull()) {
|
||||
overflowed = true;
|
||||
DEBUG(misc, 0, "SignalSegment too complex. Set %s is full (maximum %d)", name, items);
|
||||
return false; // set is full
|
||||
}
|
||||
|
||||
this->data[this->n].tile = tile;
|
||||
this->data[this->n].dir = dir;
|
||||
this->n++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads the last added element into the set
|
||||
* @param tile pointer where tile is written to
|
||||
* @param dir pointer where dir is written to
|
||||
* @return false iff the set was empty
|
||||
*/
|
||||
bool Get(TileIndex *tile, Tdir *dir)
|
||||
{
|
||||
if (this->n == 0) return false;
|
||||
|
||||
this->n--;
|
||||
*tile = this->data[this->n].tile;
|
||||
*dir = this->data[this->n].dir;
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
static SmallSet<Trackdir, SIG_TBU_SIZE> _tbuset("_tbuset"); ///< set of signals that will be updated
|
||||
static SmallSet<DiagDirection, SIG_TBD_SIZE> _tbdset("_tbdset"); ///< set of open nodes in current signal block
|
||||
static SmallSet<DiagDirection, SIG_GLOB_SIZE> _globset("_globset"); ///< set of places to be updated in following runs
|
||||
|
||||
|
||||
/** Check whether there is a train on rail, not in a depot */
|
||||
static void *TrainOnTileEnum(Vehicle *v, void *)
|
||||
{
|
||||
if (v->type != VEH_TRAIN || v->u.rail.track == TRACK_BIT_DEPOT) return NULL;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Perform some operations before adding data into Todo set
|
||||
* The new and reverse direction is removed from _globset, because we are sure
|
||||
* it doesn't need to be checked again
|
||||
* Also, remove reverse direction from _tbdset
|
||||
* This is the 'core' part so the graph seaching won't enter any tile twice
|
||||
*
|
||||
* @param t1 tile we are entering
|
||||
* @param d1 direction (tile side) we are entering
|
||||
* @param t2 tile we are leaving
|
||||
* @param d2 direction (tile side) we are leaving
|
||||
* @return false iff reverse direction was in Todo set
|
||||
*/
|
||||
static inline bool CheckAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2)
|
||||
{
|
||||
_globset.Remove(t1, d1); // it can be in Global but not in Todo
|
||||
_globset.Remove(t2, d2); // remove in all cases
|
||||
|
||||
assert(!_tbdset.IsIn(t1, d1)); // it really shouldn't be there already
|
||||
|
||||
if (_tbdset.Remove(t2, d2)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Perform some operations before adding data into Todo set
|
||||
* The new and reverse direction is removed from Global set, because we are sure
|
||||
* it doesn't need to be checked again
|
||||
* Also, remove reverse direction from Todo set
|
||||
* This is the 'core' part so the graph seaching won't enter any tile twice
|
||||
*
|
||||
* @param t1 tile we are entering
|
||||
* @param d1 direction (tile side) we are entering
|
||||
* @param t2 tile we are leaving
|
||||
* @param d2 direction (tile side) we are leaving
|
||||
* @return false iff the Todo buffer would be overrun
|
||||
*/
|
||||
static inline bool MaybeAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2)
|
||||
{
|
||||
if (!CheckAddToTodoSet(t1, d1, t2, d2)) return true;
|
||||
|
||||
return _tbdset.Add(t1, d1);
|
||||
}
|
||||
|
||||
|
||||
/** Current signal block state flags */
|
||||
enum SigFlags {
|
||||
SF_NONE = 0,
|
||||
SF_TRAIN = 1 << 0, ///< train found in segment
|
||||
SF_EXIT = 1 << 1, ///< exitsignal found
|
||||
SF_EXIT2 = 1 << 2, ///< two or more exits found
|
||||
SF_GREEN = 1 << 3, ///< green exitsignal found
|
||||
SF_GREEN2 = 1 << 4, ///< two or more green exits found
|
||||
SF_FULL = 1 << 5, ///< some of buffers was full, do not continue
|
||||
};
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(SigFlags)
|
||||
|
||||
|
||||
/**
|
||||
* Search signal block
|
||||
*
|
||||
* @param owner owner whose signals we are updating
|
||||
* @return SigFlags
|
||||
*/
|
||||
static SigFlags ExploreSegment(Owner owner)
|
||||
{
|
||||
SigFlags flags = SF_NONE;
|
||||
|
||||
while (!_tbdset.IsEmpty()) {
|
||||
TileIndex tile;
|
||||
DiagDirection enterdir;
|
||||
|
||||
_tbdset.Get(&tile, &enterdir);
|
||||
|
||||
TileIndex oldtile = tile; // tile we are leaving
|
||||
DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line)
|
||||
|
||||
switch (GetTileType(tile)) {
|
||||
case MP_RAILWAY: {
|
||||
if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing)
|
||||
|
||||
if (IsRailDepot(tile)) {
|
||||
if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
exitdir = GetRailDepotDirection(tile);
|
||||
tile += TileOffsByDiagDir(exitdir);
|
||||
enterdir = ReverseDiagDir(exitdir);
|
||||
break;
|
||||
} else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
continue;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetRailTileType(tile) == RAIL_TILE_WAYPOINT) {
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
tile += TileOffsByDiagDir(exitdir);
|
||||
/* enterdir and exitdir stay the same */
|
||||
break;
|
||||
}
|
||||
|
||||
TrackBits tracks = GetTrackBits(tile); // trackbits of tile
|
||||
TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits
|
||||
|
||||
if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check
|
||||
tracks = tracks_masked;
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, &tracks, &EnsureNoTrainOnTrackProc)) flags |= SF_TRAIN;
|
||||
} else {
|
||||
if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
}
|
||||
|
||||
if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
|
||||
Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too
|
||||
if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir
|
||||
SignalType sig = GetSignalType(tile, track);
|
||||
Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]);
|
||||
Trackdir reversedir = ReverseTrackdir(trackdir);
|
||||
/* add (tile, reversetrackdir) to 'to-be-updated' set when there is
|
||||
* ANY signal in REVERSE direction
|
||||
* (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */
|
||||
if (HasSignalOnTrackdir(tile, reversedir)) {
|
||||
if (!_tbuset.Add(tile, reversedir)) return flags | SF_FULL;
|
||||
}
|
||||
/* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */
|
||||
if (!(flags & SF_GREEN2) && (sig & SIGTYPE_EXIT) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit
|
||||
if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits
|
||||
flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations
|
||||
if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit
|
||||
if (flags & SF_GREEN) flags |= SF_GREEN2;
|
||||
flags |= SF_GREEN;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
|
||||
if (dir != enterdir && tracks & _enterdir_to_trackbits[dir]) { // any track incidating?
|
||||
TileIndex newtile = tile + TileOffsByDiagDir(dir); // new tile to check
|
||||
DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
|
||||
if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
continue; // continue the while() loop
|
||||
}
|
||||
|
||||
case MP_STATION:
|
||||
if (!IsRailwayStation(tile)) continue;
|
||||
if (GetTileOwner(tile) != owner) continue;
|
||||
if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
|
||||
if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile
|
||||
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
tile += TileOffsByDiagDir(exitdir);
|
||||
break;
|
||||
|
||||
case MP_ROAD:
|
||||
if (!IsLevelCrossing(tile)) continue;
|
||||
if (GetTileOwner(tile) != owner) continue;
|
||||
if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis
|
||||
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
tile += TileOffsByDiagDir(exitdir);
|
||||
break;
|
||||
|
||||
case MP_TUNNELBRIDGE: {
|
||||
if (GetTileOwner(tile) != owner) continue;
|
||||
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
|
||||
DiagDirection dir = GetTunnelBridgeDirection(tile);
|
||||
|
||||
if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
enterdir = dir;
|
||||
exitdir = ReverseDiagDir(dir);
|
||||
tile += TileOffsByDiagDir(exitdir); // just skip to next tile
|
||||
} else { // NOT incoming from the wormhole!
|
||||
if (ReverseDiagDir(enterdir) != dir) continue;
|
||||
if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
|
||||
tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
|
||||
enterdir = INVALID_DIAGDIR;
|
||||
exitdir = INVALID_DIAGDIR;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
continue; // continue the while() loop
|
||||
}
|
||||
|
||||
if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL;
|
||||
}
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update signals around segment in _tbuset
|
||||
*
|
||||
* @param flags info about segment
|
||||
*/
|
||||
static void UpdateSignalsAroundSegment(SigFlags flags)
|
||||
{
|
||||
while (!_tbuset.IsEmpty()) {
|
||||
TileIndex tile;
|
||||
Trackdir trackdir;
|
||||
_tbuset.Get(&tile, &trackdir);
|
||||
|
||||
assert(HasSignalOnTrackdir(tile, trackdir));
|
||||
|
||||
SignalType sig = GetSignalType(tile, TrackdirToTrack(trackdir));
|
||||
SignalState newstate = SIGNAL_STATE_GREEN;
|
||||
|
||||
/* determine whether the new state is red */
|
||||
if (flags & SF_TRAIN) {
|
||||
/* train in the segment */
|
||||
newstate = SIGNAL_STATE_RED;
|
||||
} else {
|
||||
/* is it a bidir combo? - then do not count its other signal direction as exit */
|
||||
if (sig == SIGTYPE_COMBO && HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) {
|
||||
/* at least one more exit */
|
||||
if (flags & SF_EXIT2 &&
|
||||
/* no green exit */
|
||||
(!(flags & SF_GREEN) ||
|
||||
/* only one green exit, and it is this one - so all other exits are red */
|
||||
(!(flags & SF_GREEN2) && GetSignalStateByTrackdir(tile, ReverseTrackdir(trackdir)) == SIGNAL_STATE_GREEN))) {
|
||||
newstate = SIGNAL_STATE_RED;
|
||||
}
|
||||
} else { // entry, at least one exit, no green exit
|
||||
if (sig & SIGTYPE_ENTRY && (flags & SF_EXIT && !(flags & SF_GREEN))) newstate = SIGNAL_STATE_RED;
|
||||
}
|
||||
}
|
||||
|
||||
/* only when the state changes */
|
||||
if (newstate != GetSignalStateByTrackdir(tile, trackdir)) {
|
||||
if (sig & SIGTYPE_EXIT) {
|
||||
/* for pre-signal exits, add block to the global set */
|
||||
DiagDirection exitdir = TrackdirToExitdir(ReverseTrackdir(trackdir));
|
||||
_globset.Add(tile, exitdir); // do not check for full global set, first update all signals
|
||||
}
|
||||
SetSignalStateByTrackdir(tile, trackdir, newstate);
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/** Reset all sets after one set overflowed */
|
||||
static inline void ResetSets()
|
||||
{
|
||||
_tbuset.Reset();
|
||||
_tbdset.Reset();
|
||||
_globset.Reset();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates blocks in _globset buffer
|
||||
*
|
||||
* @return false iff presignal entry would be green (needed for trains leaving depot)
|
||||
*/
|
||||
static bool UpdateSignalsInBuffer()
|
||||
{
|
||||
bool first = true; // first block?
|
||||
bool state = false; // value to return
|
||||
|
||||
Owner owner = OWNER_NONE; // owner whose signals we are updating
|
||||
|
||||
while (!_globset.IsEmpty()) {
|
||||
assert(_tbuset.IsEmpty());
|
||||
assert(_tbdset.IsEmpty());
|
||||
|
||||
TileIndex tile;
|
||||
DiagDirection dir;
|
||||
|
||||
_globset.Get(&tile, &dir);
|
||||
|
||||
/* After updating signal, data stored are always MP_RAILWAY with signals.
|
||||
* Other situations happen when data are from outside functions -
|
||||
* modification of railbits (including both rail building and removal),
|
||||
* train entering/leaving block, train leaving depot...
|
||||
*/
|
||||
switch (GetTileType(tile)) {
|
||||
case MP_TUNNELBRIDGE:
|
||||
/* 'optimization assert' - do not try to update signals when it is not needed */
|
||||
assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL);
|
||||
assert(dir == INVALID_DIAGDIR || dir == ReverseDiagDir(GetTunnelBridgeDirection(tile)));
|
||||
if (first) owner = GetTileOwner(tile);
|
||||
_tbdset.Add(tile, INVALID_DIAGDIR); // we can safely start from wormhole centre
|
||||
_tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR);
|
||||
break;
|
||||
|
||||
case MP_RAILWAY:
|
||||
if (IsRailDepot(tile)) {
|
||||
/* 'optimization assert' do not try to update signals in other cases */
|
||||
assert(dir == INVALID_DIAGDIR || dir == GetRailDepotDirection(tile));
|
||||
if (first) owner = GetTileOwner(tile);
|
||||
_tbdset.Add(tile, INVALID_DIAGDIR); // start from depot inside
|
||||
break;
|
||||
}
|
||||
/* FALLTHROUGH */
|
||||
case MP_STATION:
|
||||
case MP_ROAD:
|
||||
if ((TrackBits)(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
|
||||
/* only add to set when there is some 'interesting' track */
|
||||
if (first) owner = GetTileOwner(tile);
|
||||
_tbdset.Add(tile, dir);
|
||||
_tbdset.Add(tile + TileOffsByDiagDir(dir), ReverseDiagDir(dir));
|
||||
break;
|
||||
}
|
||||
/* FALLTHROUGH */
|
||||
default:
|
||||
/* jump to next tile */
|
||||
tile = tile + TileOffsByDiagDir(dir);
|
||||
dir = ReverseDiagDir(dir);
|
||||
if ((TrackBits)(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
|
||||
if (first) owner = GetTileOwner(tile);
|
||||
_tbdset.Add(tile, dir);
|
||||
break;
|
||||
}
|
||||
/* happens when removing a rail that wasn't connected at one or both sides */
|
||||
continue; // continue the while() loop
|
||||
}
|
||||
|
||||
assert(IsValidPlayer(owner));
|
||||
assert(!_tbdset.Overflowed()); // it really shouldn't overflow by these one or two items
|
||||
assert(!_tbdset.IsEmpty()); // it wouldn't hurt anyone, but shouldn't happen too
|
||||
|
||||
SigFlags flags = ExploreSegment(owner);
|
||||
|
||||
if (first) {
|
||||
first = false;
|
||||
state = (flags & SF_TRAIN) || (flags & SF_EXIT && !(flags & SF_GREEN)) || (flags & SF_FULL); // true iff train CAN'T leave the depot
|
||||
}
|
||||
|
||||
/* do not do anything when some buffer was full */
|
||||
if (flags & SF_FULL) break;
|
||||
|
||||
UpdateSignalsAroundSegment(flags);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update signals, starting at one side of a tile
|
||||
* Will check tile next to this at opposite side too
|
||||
*
|
||||
* @see UpdateSignalsInBuffer()
|
||||
* @param tile tile where we start
|
||||
* @param side side of tile
|
||||
* @return false iff train can leave depot
|
||||
*/
|
||||
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection side)
|
||||
{
|
||||
assert(_globset.IsEmpty());
|
||||
_globset.Add(tile, side);
|
||||
|
||||
return UpdateSignalsInBuffer();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update signals at segments that are at both ends of
|
||||
* given (existent or non-existent) track
|
||||
*
|
||||
* @see UpdateSignalsInBuffer()
|
||||
* @param tile tile where we start
|
||||
* @param track track at which ends we will update signals
|
||||
*/
|
||||
void SetSignalsOnBothDir(TileIndex tile, Track track)
|
||||
{
|
||||
static const DiagDirection _search_dir_1[] = {
|
||||
DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE
|
||||
};
|
||||
static const DiagDirection _search_dir_2[] = {
|
||||
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
|
||||
};
|
||||
|
||||
assert(_globset.IsEmpty());
|
||||
|
||||
_globset.Add(tile, _search_dir_1[track]);
|
||||
_globset.Add(tile, _search_dir_2[track]);
|
||||
UpdateSignalsInBuffer();
|
||||
}
|
|
@ -5,6 +5,9 @@
|
|||
#ifndef SIGNAL_FUNC_H
|
||||
#define SIGNAL_FUNC_H
|
||||
|
||||
#include "track_type.h"
|
||||
#include "tile_type.h"
|
||||
#include "direction_type.h"
|
||||
#include "track_type.h"
|
||||
|
||||
/**
|
||||
|
@ -37,4 +40,7 @@ static inline byte SignalOnTrack(Track track)
|
|||
return _signal_on_track[track];
|
||||
}
|
||||
|
||||
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection side);
|
||||
void SetSignalsOnBothDir(TileIndex tile, Track track);
|
||||
|
||||
#endif /* SIGNAL_FUNC_H */
|
||||
|
|
|
@ -45,6 +45,8 @@
|
|||
#include "date_func.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "string_func.h"
|
||||
#include "signal_func.h"
|
||||
|
||||
|
||||
DEFINE_OLD_POOL_GENERIC(Station, Station)
|
||||
DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop)
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "date_func.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "signal_func.h"
|
||||
#include "variables.h"
|
||||
#include "autoreplace_gui.h"
|
||||
#include "gfx_func.h"
|
||||
|
@ -2156,7 +2157,7 @@ static bool CheckTrainStayInDepot(Vehicle *v)
|
|||
|
||||
v->load_unload_time_rem = 0;
|
||||
|
||||
if (UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction))) {
|
||||
if (UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR)) {
|
||||
InvalidateWindowClasses(WC_TRAINS_LIST);
|
||||
return true;
|
||||
}
|
||||
|
@ -2175,7 +2176,7 @@ static bool CheckTrainStayInDepot(Vehicle *v)
|
|||
v->UpdateDeltaXY(v->direction);
|
||||
v->cur_image = v->GetImage(v->direction);
|
||||
VehiclePositionChanged(v);
|
||||
UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
|
||||
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR);
|
||||
UpdateTrainAcceleration(v);
|
||||
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
||||
|
||||
|
@ -3114,7 +3115,7 @@ static void DeleteLastWagon(Vehicle *v)
|
|||
delete v;
|
||||
|
||||
if (v->u.rail.track != TRACK_BIT_DEPOT && v->u.rail.track != TRACK_BIT_WORMHOLE)
|
||||
SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));
|
||||
SetSignalsOnBothDir(v->tile, (Track)(FIND_FIRST_BIT(v->u.rail.track)));
|
||||
|
||||
/* Check if the wagon was on a road/rail-crossing and disable it if no
|
||||
* others are on it */
|
||||
|
@ -3125,11 +3126,8 @@ static void DeleteLastWagon(Vehicle *v)
|
|||
|
||||
if (GetVehicleTunnelBridge(v->tile, endtile) != NULL) return; // tunnel / bridge is busy
|
||||
|
||||
DiagDirection dir = GetTunnelBridgeDirection(v->tile);
|
||||
|
||||
/* v->direction is "random", so it cannot be used to determine the direction of the track */
|
||||
UpdateSignalsOnSegment(v->tile, dir);
|
||||
UpdateSignalsOnSegment(endtile, ReverseDiagDir(dir));
|
||||
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "functions.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "signal_func.h"
|
||||
|
||||
|
||||
const Bridge orig_bridge[] = {
|
||||
|
@ -419,7 +420,7 @@ not_valid_below:;
|
|||
|
||||
if (flags & DC_EXEC && railtype != INVALID_RAILTYPE) {
|
||||
Track track = AxisToTrack(direction);
|
||||
SetSignalsOnBothDir(tile_start, track);
|
||||
UpdateSignalsOnSegment(tile_start, INVALID_DIAGDIR);
|
||||
YapfNotifyTrackLayoutChange(tile_start, track);
|
||||
}
|
||||
|
||||
|
@ -549,7 +550,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
|
|||
if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
|
||||
MakeRailTunnel(start_tile, _current_player, direction, (RailType)GB(p1, 0, 4));
|
||||
MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4));
|
||||
UpdateSignalsOnSegment(start_tile, direction);
|
||||
UpdateSignalsOnSegment(start_tile, INVALID_DIAGDIR);
|
||||
YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
|
||||
} else {
|
||||
MakeRoadTunnel(start_tile, _current_player, direction, (RoadTypes)GB(p1, 0, 3));
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "date_func.h"
|
||||
#include "window_func.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "signal_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "variables.h"
|
||||
#include "autoreplace_func.h"
|
||||
|
@ -2175,7 +2176,7 @@ void VehicleEnterDepot(Vehicle *v)
|
|||
case VEH_TRAIN:
|
||||
InvalidateWindowClasses(WC_TRAINS_LIST);
|
||||
if (!IsFrontEngine(v)) v = v->First();
|
||||
UpdateSignalsOnSegment(v->tile, GetRailDepotDirection(v->tile));
|
||||
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR);
|
||||
v->load_unload_time_rem = 0;
|
||||
break;
|
||||
|
||||
|
|
|
@ -50,9 +50,6 @@ StringID VehicleInTheWayErrMsg(const Vehicle* v);
|
|||
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
|
||||
Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
|
||||
|
||||
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
|
||||
void SetSignalsOnBothDir(TileIndex tile, byte track);
|
||||
|
||||
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
|
||||
|
||||
void DecreaseVehicleValue(Vehicle *v);
|
||||
|
|
|
@ -29,8 +29,10 @@
|
|||
#include "vehicle_func.h"
|
||||
#include "vehicle_base.h"
|
||||
#include "string_func.h"
|
||||
#include "signal_func.h"
|
||||
#include "player.h"
|
||||
|
||||
|
||||
enum {
|
||||
MAX_WAYPOINTS_PER_TOWN = 64,
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue