(svn r16923) -Codechange: move Cmd*Buoy* to waypoint_cmd.cpp and make them behave more like waypoints, e.g. reuse station signs of recently deleted buoys

This commit is contained in:
rubidium 2009-07-23 00:14:05 +00:00
parent b04ba7dcea
commit f48cc9d4bf
3 changed files with 100 additions and 83 deletions

View File

@ -1943,44 +1943,6 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
return cost;
}
/** Build a buoy.
* @param tile tile where to place the bouy
* @param flags operation to perform
* @param p1 unused
* @param p2 unused
*/
CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
/* allocate and initialize new station */
if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
Waypoint *st = new Waypoint(tile);
st->string_id = STR_SV_STNAME_BUOY;
st->facilities |= FACIL_DOCK;
st->owner = OWNER_NONE;
st->build_date = _date;
if (st->town == NULL) MakeDefaultWaypointName(st);
MakeBuoy(tile, st->index, GetWaterClass(tile));
st->UpdateVirtCoord();
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
}
/**
* Tests whether the company's vehicles have this station in orders
* When company == INVALID_COMPANY, then check all vehicles
@ -2003,41 +1965,6 @@ bool HasStationInUse(StationID station, CompanyID company)
return false;
}
/**
* Remove a buoy
* @param tile TileIndex been queried
* @param flags operation to perform
* @return cost or failure of operation
*/
static CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
{
/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
Waypoint *st = Waypoint::GetByTile(tile);
if (HasStationInUse(st->index, INVALID_COMPANY)) return_cmd_error(STR_BUOY_IS_IN_USE);
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
st->facilities &= ~FACIL_DOCK;
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
MakeWaterKeepingClass(tile, GetTileOwner(tile));
MarkTileDirtyByTile(tile);
st->UpdateVirtCoord();
st->delete_ctr = 0;
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_truck_station);
}
static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
{-1, 0},
{ 0, 0},

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@ -22,6 +22,7 @@
#include "newgrf_station.h"
#include "viewport_func.h"
#include "train.h"
#include "water.h"
#include "table/strings.h"
@ -97,14 +98,16 @@ void MakeDefaultWaypointName(Waypoint *wp)
/**
* Find a deleted waypoint close to a tile.
* @param tile to search from
* @param str the string to get the 'type' of
* @return the deleted nearby waypoint
*/
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str)
{
Waypoint *wp, *best = NULL;
uint thres = 8;
FOR_ALL_WAYPOINTS(wp) {
if ((wp->facilities & ~FACIL_WAYPOINT) == 0 && wp->owner == _current_company) {
if ((wp->facilities & ~FACIL_WAYPOINT) == 0 && wp->string_id == str && (wp->owner == _current_company || wp->owner == OWNER_NONE)) {
uint cur_dist = DistanceManhattan(tile, wp->xy);
if (cur_dist < thres) {
@ -123,14 +126,14 @@ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
* @param flags type of operation
* @param p1 graphics for waypoint type, 0 indicates standard graphics
* @param p2 unused
* @param text unused
* @return cost of operation or error
*
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Waypoint *wp;
Slope tileh;
Axis axis;
/* if custom gfx are used, make sure it is within bounds */
@ -148,7 +151,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
if (!CheckOwnership(owner)) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
Slope tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT &&
(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
@ -157,8 +160,8 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR;
Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_WAYPOINT);
if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
if (wp == NULL) {
@ -207,12 +210,11 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
* @param tile from which to remove waypoint
* @param flags type of operation
* @param justremove will indicate if it is removed from rail or if rails are removed too
* @pre IsRailWaypointTile(tile)
* @return cost of operation or error
*/
CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justremove)
{
Waypoint *wp;
/* Make sure it's a waypoint */
if (!IsRailWaypointTile(tile) ||
(!CheckTileOwnership(tile) && _current_company != OWNER_WATER) ||
@ -222,7 +224,7 @@ CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justre
if (flags & DC_EXEC) {
Track track = GetRailStationTrack(tile);
wp = Waypoint::GetByTile(tile);
Waypoint *wp = Waypoint::GetByTile(tile);
wp->sign.MarkDirty();
wp->facilities &= ~FACIL_TRAIN;
@ -258,6 +260,7 @@ CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justre
* @param flags type of operation
* @param p1 unused
* @param p2 unused
* @param text unused
* @return cost of operation or error
*/
CommandCost CmdRemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
@ -265,6 +268,90 @@ CommandCost CmdRemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p
return RemoveTrainWaypoint(tile, flags, true);
}
/** Build a buoy.
* @param tile tile where to place the bouy
* @param flags operation to perform
* @param p1 unused
* @param p2 unused
* @param text unused
* @return cost of operation or error
*/
CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY);
if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
if (wp == NULL) {
wp = new Waypoint(tile);
} else {
/* Move existing (recently deleted) buoy to the new location */
wp->xy = tile;
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
}
wp->string_id = STR_SV_STNAME_BUOY;
wp->facilities |= FACIL_DOCK;
wp->owner = OWNER_NONE;
wp->build_date = _date;
if (wp->town == NULL) MakeDefaultWaypointName(wp);
MakeBuoy(tile, wp->index, GetWaterClass(tile));
wp->UpdateVirtCoord();
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
}
/**
* Remove a buoy
* @param tile TileIndex been queried
* @param flags operation to perform
* @pre IsBuoyTile(tile)
* @return cost or failure of operation
*/
CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
{
/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
Waypoint *wp = Waypoint::GetByTile(tile);
if (HasStationInUse(wp->index, INVALID_COMPANY)) return_cmd_error(STR_BUOY_IS_IN_USE);
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
wp->facilities &= ~FACIL_DOCK;
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
MakeWaterKeepingClass(tile, GetTileOwner(tile));
MarkTileDirtyByTile(tile);
wp->UpdateVirtCoord();
wp->delete_ctr = 0;
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_truck_station);
}
static bool IsUniqueWaypointName(const char *name)
{
const Waypoint *wp;
@ -282,6 +369,7 @@ static bool IsUniqueWaypointName(const char *name)
* @param flags type of operation
* @param p1 id of waypoint
* @param p2 unused
* @param text the new name of the waypoint or an empty string when resetting to the default
* @return cost of operation or error
*/
CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)

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@ -10,6 +10,8 @@
#include "waypoint_type.h"
CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justremove);
CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags);
void ShowWaypointWindow(const Waypoint *wp);
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype);
void MakeDefaultWaypointName(Waypoint *wp);