mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: [OSX] Move mouse event handling to our NSView.
This commit is contained in:
parent
bd42fc94cc
commit
f4bd54fedd
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@ -78,11 +78,7 @@ protected:
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Dimension GetScreenSize() const override;
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private:
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NSPoint GetMouseLocation(NSEvent *event);
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bool MouseIsInsideView(NSPoint *pt);
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CGPoint PrivateLocalToCG(NSPoint *p);
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bool PollEvent(); // In event.mm.
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void MouseMovedEvent(int x, int y); // In event.mm.
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bool IsFullscreen();
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void GameSizeChanged();
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@ -397,6 +397,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
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[ this->window setContentView:this->cocoaview ];
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[ this->cocoaview addSubview:draw_view ];
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[ this->window makeFirstResponder:this->cocoaview ];
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[ draw_view release ];
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[ this->window setColorSpace:[ NSColorSpace sRGBColorSpace ] ];
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@ -497,57 +498,6 @@ void VideoDriver_Cocoa::UpdatePalette(uint first_color, uint num_colors)
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this->num_dirty_rects = lengthof(this->dirty_rects);
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}
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/**
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* Convert local coordinate to window server (CoreGraphics) coordinate
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* @param p local coordinates
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* @return window driver coordinates
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*/
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CGPoint VideoDriver_Cocoa::PrivateLocalToCG(NSPoint *p)
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{
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p->y = this->window_height - p->y;
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*p = [ this->cocoaview convertPoint:*p toView:nil ];
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*p = [ this->window convertRectToScreen:NSMakeRect(p->x, p->y, 0, 0) ].origin;
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p->y = NSScreen.screens[0].frame.size.height - p->y;
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CGPoint cgp;
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cgp.x = p->x;
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cgp.y = p->y;
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return cgp;
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}
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/**
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* Return the mouse location
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* @param event UI event
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* @return mouse location as NSPoint
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*/
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NSPoint VideoDriver_Cocoa::GetMouseLocation(NSEvent *event)
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{
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NSPoint pt;
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if ( [ event window ] == nil) {
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pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertRectFromScreen:NSMakeRect([ event locationInWindow ].x, [ event locationInWindow ].y, 0, 0) ].origin fromView:nil ];
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} else {
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pt = [ event locationInWindow ];
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}
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pt.y = this->window_height - pt.y;
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return pt;
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}
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/**
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* Return whether the mouse is within our view
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* @param pt Mouse coordinates
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* @return Whether mouse coordinates are within view
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*/
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bool VideoDriver_Cocoa::MouseIsInsideView(NSPoint *pt)
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{
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return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
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}
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/** Clear buffer to opaque black. */
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static void ClearWindowBuffer(uint32 *buffer, uint32 pitch, uint32 height)
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{
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@ -14,6 +14,13 @@
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class VideoDriver_Cocoa;
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/* Right Mouse Button Emulation enum */
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enum RightMouseButtonEmulationState {
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RMBE_COMMAND = 0,
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RMBE_CONTROL = 1,
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RMBE_OFF = 2,
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};
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extern NSString *OTTDMainLaunchGameEngine;
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/** Category of NSCursor to allow cursor showing/hiding */
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@ -34,6 +41,7 @@ extern NSString *OTTDMainLaunchGameEngine;
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/** Subclass of NSView to support mouse awareness and text input. */
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@interface OTTD_CocoaView : NSView <NSTextInputClient>
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- (NSPoint)mousePositionFromEvent:(NSEvent *)e;
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@end
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/** Delegate for our NSWindow to send ask for quit on close */
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@ -27,6 +27,7 @@
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#include "../../rev.h"
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#include "cocoa_v.h"
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#include "cocoa_wnd.h"
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#include "../../settings_type.h"
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#include "../../string_func.h"
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#include "../../gfx_func.h"
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#include "../../window_func.h"
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@ -348,7 +349,6 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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self->driver = drv;
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[ self setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
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[ self setAcceptsMouseMovedEvents:YES ];
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std::string caption = std::string{"OpenTTD "} + _openttd_revision;
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NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption.c_str() ];
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@ -417,7 +417,9 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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@end
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@implementation OTTD_CocoaView
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@implementation OTTD_CocoaView {
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float _current_magnification;
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}
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/**
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* Allow to handle events
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@ -451,7 +453,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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- (void)viewDidMoveToWindow
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{
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/* Install mouse tracking area. */
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NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingCursorUpdate;
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NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingCursorUpdate;
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NSTrackingArea *track = [ [ NSTrackingArea alloc ] initWithRect:[ self bounds ] options:track_opt owner:self userInfo:nil ];
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[ self addTrackingArea:track ];
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[ track release ];
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@ -472,6 +474,145 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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_cursor.in_window = false;
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}
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/**
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* Return the mouse location
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* @param event UI event
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* @return mouse location as NSPoint
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*/
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- (NSPoint)mousePositionFromEvent:(NSEvent *)e
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{
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NSPoint pt = e.locationInWindow;
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if ([ e window ] == nil) pt = [ self.window convertRectFromScreen:NSMakeRect(pt.x, pt.y, 0, 0) ].origin;
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pt = [ self convertPoint:pt fromView:nil ];
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pt.y = self.bounds.size.height - pt.y;
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return pt;
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}
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- (void)internalMouseMoveEvent:(NSEvent *)event
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{
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NSPoint pt = [ self mousePositionFromEvent:event ];
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if (_cursor.UpdateCursorPosition(pt.x, pt.y, false) && [ NSApp isActive ]) {
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/* Warping cursor when in foreground */
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NSPoint warp = [ self convertPoint:NSMakePoint(_cursor.pos.x, self.bounds.size.height - _cursor.pos.y) toView:nil ];
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warp = [ self.window convertRectToScreen:NSMakeRect(warp.x, warp.y, 0, 0) ].origin;
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warp.y = NSScreen.screens[0].frame.size.height - warp.y;
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/* Do the actual warp */
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CGWarpMouseCursorPosition(NSPointToCGPoint(warp));
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/* this is the magic call that fixes cursor "freezing" after warp */
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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HandleMouseEvents();
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}
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- (BOOL)emulateRightButton:(NSEvent *)event
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{
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uint32 keymask = 0;
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if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
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if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
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return (event.modifierFlags & keymask) != 0;
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}
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- (void)mouseMoved:(NSEvent *)event
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{
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[ self internalMouseMoveEvent:event ];
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}
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- (void)mouseDragged:(NSEvent *)event
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{
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[ self internalMouseMoveEvent:event ];
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}
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- (void)mouseDown:(NSEvent *)event
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{
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if ([ self emulateRightButton:event ]) {
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[ self rightMouseDown:event ];
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} else {
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_left_button_down = true;
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[ self internalMouseMoveEvent:event ];
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}
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}
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- (void)mouseUp:(NSEvent *)event
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{
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if ([ self emulateRightButton:event ]) {
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[ self rightMouseUp:event ];
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} else {
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_left_button_down = false;
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_left_button_clicked = false;
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[ self internalMouseMoveEvent:event ];
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}
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}
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- (void)rightMouseDragged:(NSEvent *)event
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{
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[ self internalMouseMoveEvent:event ];
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}
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- (void)rightMouseDown:(NSEvent *)event
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{
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_right_button_down = true;
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_right_button_clicked = true;
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[ self internalMouseMoveEvent:event ];
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}
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- (void)rightMouseUp:(NSEvent *)event
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{
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_right_button_down = false;
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[ self internalMouseMoveEvent:event ];
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}
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- (void)scrollWheel:(NSEvent *)event
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{
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if ([ event deltaY ] > 0.0) { /* Scroll up */
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_cursor.wheel--;
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} else if ([ event deltaY ] < 0.0) { /* Scroll down */
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_cursor.wheel++;
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} /* else: deltaY was 0.0 and we don't want to do anything */
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/* Update the scroll count for 2D scrolling */
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CGFloat deltaX;
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CGFloat deltaY;
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/* Use precise scrolling-specific deltas if they're supported. */
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if ([ event respondsToSelector:@selector(hasPreciseScrollingDeltas) ]) {
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/* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */
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if (![ event hasPreciseScrollingDeltas ]) return;
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deltaX = [ event scrollingDeltaX ] * 0.5f;
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deltaY = [ event scrollingDeltaY ] * 0.5f;
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} else {
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deltaX = [ event deltaX ] * 5;
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deltaY = [ event deltaY ] * 5;
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}
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_cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier);
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_cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier);
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}
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- (void)magnifyWithEvent:(NSEvent *)event
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{
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/* Pinch open or close gesture. */
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self->_current_magnification += [ event magnification ] * 5.0f;
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while (self->_current_magnification >= 1.0f) {
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self->_current_magnification -= 1.0f;
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_cursor.wheel--;
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HandleMouseEvents();
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}
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while (self->_current_magnification <= -1.0f) {
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self->_current_magnification += 1.0f;
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_cursor.wheel++;
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HandleMouseEvents();
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}
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}
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- (void)endGestureWithEvent:(NSEvent *)event
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{
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/* Gesture ended. */
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self->_current_magnification = 0.0f;
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}
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/** Insert the given text at the given range. */
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
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@ -27,6 +27,7 @@
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#include "../../settings_type.h"
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#include "../../core/geometry_type.hpp"
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#include "cocoa_v.h"
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#include "cocoa_wnd.h"
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#include "cocoa_keys.h"
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#include "../../blitter/factory.hpp"
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#include "../../gfx_func.h"
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@ -48,18 +49,8 @@
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*/
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/* Right Mouse Button Emulation enum */
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enum RightMouseButtonEmulationState {
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RMBE_COMMAND,
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RMBE_CONTROL,
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RMBE_OFF,
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};
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static unsigned int _current_mods;
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static bool _tab_is_down;
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static bool _emulating_right_button;
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static float _current_magnification;
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#ifdef _DEBUG
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static uint32 _tEvent;
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#endif
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@ -300,47 +291,6 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods)
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_current_mods = newMods;
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}
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void VideoDriver_Cocoa::MouseMovedEvent(int x, int y)
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{
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if (_cursor.UpdateCursorPosition(x, y, false) && [ NSApp isActive ]) {
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/* Warping cursor when in foreground */
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NSPoint p = NSMakePoint(_cursor.pos.x, _cursor.pos.y);
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CGPoint cgp = this->PrivateLocalToCG(&p);
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/* Do the actual warp */
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CGWarpMouseCursorPosition(cgp);
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/* this is the magic call that fixes cursor "freezing" after warp */
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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HandleMouseEvents();
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}
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static void QZ_MouseButtonEvent(int button, BOOL down)
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{
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switch (button) {
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case 0:
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if (down) {
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_left_button_down = true;
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} else {
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_left_button_down = false;
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_left_button_clicked = false;
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}
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HandleMouseEvents();
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break;
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case 1:
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if (down) {
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_right_button_down = true;
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_right_button_clicked = true;
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} else {
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_right_button_down = false;
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}
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HandleMouseEvents();
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break;
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}
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}
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@ -365,111 +315,7 @@ bool VideoDriver_Cocoa::PollEvent()
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QZ_DoUnsidedModifiers( [ event modifierFlags ] );
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NSString *chars;
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NSPoint pt;
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switch ([ event type ]) {
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case NSMouseMoved:
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case NSOtherMouseDragged:
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case NSLeftMouseDragged:
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pt = this->GetMouseLocation(event);
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if (!this->MouseIsInsideView(&pt) && !_emulating_right_button) {
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[ NSApp sendEvent:event ];
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break;
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}
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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break;
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case NSRightMouseDragged:
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pt = this->GetMouseLocation(event);
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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break;
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case NSLeftMouseDown:
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{
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uint32 keymask = 0;
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if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
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if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
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pt = this->GetMouseLocation(event);
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if (!([ event modifierFlags ] & keymask) || !this->MouseIsInsideView(&pt)) {
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[ NSApp sendEvent:event ];
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}
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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/* Right mouse button emulation */
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if ([ event modifierFlags ] & keymask) {
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_emulating_right_button = true;
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QZ_MouseButtonEvent(1, YES);
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} else {
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QZ_MouseButtonEvent(0, YES);
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}
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break;
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}
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case NSLeftMouseUp:
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[ NSApp sendEvent:event ];
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pt = this->GetMouseLocation(event);
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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/* Right mouse button emulation */
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if (_emulating_right_button) {
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_emulating_right_button = false;
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QZ_MouseButtonEvent(1, NO);
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} else {
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QZ_MouseButtonEvent(0, NO);
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}
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break;
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case NSRightMouseDown:
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pt = this->GetMouseLocation(event);
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if (!this->MouseIsInsideView(&pt)) {
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[ NSApp sendEvent:event ];
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break;
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}
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent(1, YES);
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break;
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case NSRightMouseUp:
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pt = this->GetMouseLocation(event);
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if (!this->MouseIsInsideView(&pt)) {
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[ NSApp sendEvent:event ];
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break;
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}
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent(1, NO);
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break;
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#if 0
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/* This is not needed since openttd currently only use two buttons */
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case NSOtherMouseDown:
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pt = QZ_GetMouseLocation(event);
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if (!QZ_MouseIsInsideView(&pt)) {
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[ NSApp sendEvent:event ];
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break;
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}
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent([ event buttonNumber ], YES);
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break;
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case NSOtherMouseUp:
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pt = QZ_GetMouseLocation(event);
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if (!QZ_MouseIsInsideView(&pt)) {
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[ NSApp sendEvent:event ];
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break;
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}
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this->MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent([ event buttonNumber ], NO);
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break;
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#endif
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case NSKeyDown: {
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/* Quit, hide and minimize */
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switch ([ event keyCode ]) {
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@ -513,64 +359,6 @@ bool VideoDriver_Cocoa::PollEvent()
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QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
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break;
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case NSScrollWheel:
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if ([ event deltaY ] > 0.0) { /* Scroll up */
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_cursor.wheel--;
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} else if ([ event deltaY ] < 0.0) { /* Scroll down */
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_cursor.wheel++;
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} /* else: deltaY was 0.0 and we don't want to do anything */
|
||||
|
||||
/* Update the scroll count for 2D scrolling */
|
||||
CGFloat deltaX;
|
||||
CGFloat deltaY;
|
||||
|
||||
/* Use precise scrolling-specific deltas if they're supported. */
|
||||
if ([event respondsToSelector:@selector(hasPreciseScrollingDeltas)]) {
|
||||
/* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */
|
||||
if (![ event hasPreciseScrollingDeltas ]) break;
|
||||
|
||||
deltaX = [ event scrollingDeltaX ] * 0.5f;
|
||||
deltaY = [ event scrollingDeltaY ] * 0.5f;
|
||||
} else {
|
||||
deltaX = [ event deltaX ] * 5;
|
||||
deltaY = [ event deltaY ] * 5;
|
||||
}
|
||||
|
||||
_cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier);
|
||||
_cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier);
|
||||
|
||||
break;
|
||||
|
||||
case NSEventTypeMagnify:
|
||||
/* Pinch open or close gesture. */
|
||||
_current_magnification += [ event magnification ] * 5.0f;
|
||||
|
||||
while (_current_magnification >= 1.0f) {
|
||||
_current_magnification -= 1.0f;
|
||||
_cursor.wheel--;
|
||||
HandleMouseEvents();
|
||||
}
|
||||
while (_current_magnification <= -1.0f) {
|
||||
_current_magnification += 1.0f;
|
||||
_cursor.wheel++;
|
||||
HandleMouseEvents();
|
||||
}
|
||||
break;
|
||||
|
||||
case NSEventTypeEndGesture:
|
||||
/* Gesture ended. */
|
||||
_current_magnification = 0.0f;
|
||||
break;
|
||||
|
||||
case NSCursorUpdate:
|
||||
case NSMouseEntered:
|
||||
case NSMouseExited:
|
||||
/* Catch these events if the cursor is dragging. During dragging, we reset
|
||||
* the mouse position programmatically, which would trigger OS X to show
|
||||
* the default arrow cursor if the events are propagated. */
|
||||
if (_cursor.fix_at) break;
|
||||
FALLTHROUGH;
|
||||
|
||||
default:
|
||||
[ NSApp sendEvent:event ];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue