(svn r27665) -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor.

This commit is contained in:
frosch 2016-10-16 14:57:13 +00:00
parent 7c4e5242ba
commit f5409c713b
1 changed files with 3 additions and 1 deletions

View File

@ -2881,8 +2881,10 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
if (_cursor.sprite_count == lengthof(_cursor.sprite_seq)) break;
if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
_cursor.sprite_seq[_cursor.sprite_count].sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
_cursor.sprite_seq[_cursor.sprite_count].pal = GetVehiclePalette(v);
_cursor.sprite_seq[_cursor.sprite_count].pal = pal;
_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
_cursor.sprite_pos[_cursor.sprite_count].y = 0;