(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).

- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
This commit is contained in:
Darkvater 2005-10-28 00:09:59 +00:00
parent 1cc5379706
commit f561993112
9 changed files with 62 additions and 19 deletions

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@ -303,6 +303,7 @@ static const SpriteID _openttd_grf_indexes[] = {
317, 320, // { | } ~ tiny
93, 96, // { | } ~ medium
541, 544, // { | } ~ large
SPR_OPENTTD_BASE+138, SPR_OPENTTD_BASE+138, // icon
0xffff,
};

1
hal.h
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@ -62,6 +62,7 @@ enum {
FIOS_TYPE_OLDFILE = 4,
FIOS_TYPE_SCENARIO = 5,
FIOS_TYPE_OLD_SCENARIO = 6,
FIOS_TYPE_DIRECT = 7,
};

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@ -394,6 +394,7 @@ STR_018B_CLOSE_WINDOW :{BLACK}Close wi
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land

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@ -1104,7 +1104,8 @@ static const Widget _load_dialog_1_widgets[] = {
{ WWT_IMGBTN, RESIZE_RIGHT, 14, 0, 256, 26, 47, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_RB, 14, 0, 256, 48, 293, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 243, 50, 291, 0x0, STR_400A_LIST_OF_DRIVES_DIRECTORIES},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 48, 281, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 245, 256, 48, 59, SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 60, 281, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 245, 256, 282, 293, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
@ -1117,7 +1118,8 @@ static const Widget _load_dialog_2_widgets[] = {
{ WWT_IMGBTN, RESIZE_RIGHT, 14, 0, 256, 26, 47, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_RB, 14, 0, 256, 48, 293, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 243, 50, 291, 0x0, STR_400A_LIST_OF_DRIVES_DIRECTORIES},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 48, 281, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 245, 256, 48, 59, SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 60, 281, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 245, 256, 282, 293, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
@ -1130,7 +1132,8 @@ static const Widget _save_dialog_widgets[] = {
{ WWT_IMGBTN, RESIZE_RIGHT, 14, 0, 256, 26, 47, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_RB, 14, 0, 256, 48, 291, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 243, 50, 290, 0x0, STR_400A_LIST_OF_DRIVES_DIRECTORIES},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 48, 291, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 245, 256, 48, 59, SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 60, 291, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, RESIZE_RTB, 14, 0, 256, 292, 307, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_RTB, 14, 2, 254, 294, 305, 0x0, STR_400B_CURRENTLY_SELECTED_NAME},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 127, 308, 319, STR_4003_DELETE, STR_400C_DELETE_THE_CURRENTLY_SELECTED},
@ -1147,7 +1150,8 @@ static const Widget _save_dialog_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_RIGHT, 14, 0, 256, 26, 47, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_RB, 14, 0, 256, 48, 291, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 243, 50, 290, 0x0, STR_400A_LIST_OF_DRIVES_DIRECTORIES},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 48, 291, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 245, 256, 48, 59, SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 60, 291, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, RESIZE_RTB, 14, 0, 256, 292, 307, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_RTB, 14, 2, 254, 294, 305, 0x0, STR_400B_CURRENTLY_SELECTED_NAME},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 127, 308, 319, STR_4003_DELETE, STR_400C_DELETE_THE_CURRENTLY_SELECTED},
@ -1238,7 +1242,24 @@ extern void StartupEngines(void);
static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
static FiosItem o_dir;
switch (e->event) {
case WE_CREATE: { /* Set up OPENTTD button */
o_dir.type = FIOS_TYPE_DIRECT;
switch (_saveload_mode) {
case SLD_SAVE_GAME: case SLD_LOAD_GAME:
ttd_strlcpy(&o_dir.name[0], _path.save_dir, sizeof(o_dir.name));
break;
case SLD_SAVE_SCENARIO: case SLD_LOAD_SCENARIO:
ttd_strlcpy(&o_dir.name[0], _path.scenario_dir, sizeof(o_dir.name));
break;
default:
ttd_strlcpy(&o_dir.name[0], _path.personal_dir, sizeof(o_dir.name));
}
break;
}
case WE_PAINT: {
int y,pos;
const FiosItem *item;
@ -1270,12 +1291,12 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
DrawEditBox(w, 9);
DrawEditBox(w, 10);
}
break;
}
case WE_CLICK:
switch(e->click.widget) {
switch (e->click.widget) {
case 2: /* Sort save names by name */
_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
@ -1313,7 +1334,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
// SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox
ttd_strlcpy(WP(w, querystr_d).text.buf, file->name, WP(w, querystr_d).text.maxlength);
UpdateTextBufferSize(&WP(w, querystr_d).text);
InvalidateWidget(w, 9);
InvalidateWidget(w, 10);
}
} else {
// Changed directory, need repaint.
@ -1322,12 +1343,18 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
break;
}
case 10: case 11: /* Delete, Save game */
case 7: /* OpenTTD 'button', jumps to OpenTTD directory */
FiosBrowseTo(&o_dir);
SetWindowDirty(w);
BuildFileList();
break;
case 11: case 12: /* Delete, Save game */
break;
}
break;
case WE_MOUSELOOP:
HandleEditBox(w, 9);
HandleEditBox(w, 10);
break;
case WE_KEYPRESS:
if (e->keypress.keycode == WKC_ESC) {
@ -1336,12 +1363,12 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
if (HandleEditBoxKey(w, 9, e) == 1) /* Press Enter */
HandleButtonClick(w, 11);
if (HandleEditBoxKey(w, 10, e) == 1) /* Press Enter */
HandleButtonClick(w, 12);
}
break;
case WE_TIMEOUT:
if (HASBIT(w->click_state, 10)) { /* Delete button clicked */
if (HASBIT(w->click_state, 11)) { /* Delete button clicked */
if (!FiosDelete(WP(w,querystr_d).text.buf)) {
ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0);
}
@ -1351,7 +1378,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
GenerateFileName(); /* Reset file name to current date */
UpdateTextBufferSize(&WP(w, querystr_d).text);
}
} else if (HASBIT(w->click_state, 11)) { /* Save button clicked */
} else if (HASBIT(w->click_state, 12)) { /* Save button clicked */
_switch_mode = SM_SAVE;
FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf);
@ -1374,11 +1401,11 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
w->widget[3].left += diff;
w->widget[3].right += e->sizing.diff.x;
/* Same for widget 10 and 11 in save-dialog */
/* Same for widget 11 and 12 in save-dialog */
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
w->widget[10].right += diff;
w->widget[11].left += diff;
w->widget[11].right += e->sizing.diff.x;
w->widget[11].right += diff;
w->widget[12].left += diff;
w->widget[12].right += e->sizing.diff.x;
}
w->vscroll.cap += e->sizing.diff.y / 10;

4
os2.c
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@ -354,6 +354,10 @@ char *FiosBrowseTo(const FiosItem *item)
strcat(path, item->name);
break;
case FIOS_TYPE_DIRECT:
sprintf(path, "%s\\", item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:

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@ -60,6 +60,7 @@ enum Sprites {
SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 66,
SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 67,
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 138,
// arrow icons pointing in all 4 directions
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 96,

4
unix.c
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@ -311,6 +311,10 @@ char *FiosBrowseTo(const FiosItem *item)
strcat(path, item->name);
break;
case FIOS_TYPE_DIRECT:
sprintf(path, "%s\\", item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:

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@ -917,6 +917,10 @@ char *FiosBrowseTo(const FiosItem *item)
strcat(path, item->name);
break;
case FIOS_TYPE_DIRECT:
sprintf(path, "%s\\", item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
@ -1177,7 +1181,7 @@ void DeterminePaths(void)
_path.personal_dir = _path.game_data_dir = cfg = malloc(MAX_PATH);
GetCurrentDirectory(MAX_PATH - 1, cfg);
cfg[0] = toupper(cfg[0]);
s = strchr(cfg, 0);
if (s[-1] != '\\') strcpy(s, "\\");