mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r17780) -Codechange: A bit more code style in the autoreplace window.
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@ -144,7 +144,7 @@ class ReplaceVehicleWindow : public Window {
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, type) {
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EngineID eid = e->index;
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if (type == VEH_TRAIN && !GenerateReplaceRailList(eid, draw_left, this->replace_engines)) continue; // special rules for trains
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if (type == VEH_TRAIN && !this->GenerateReplaceRailList(eid, draw_left, this->replace_engines)) continue; // special rules for trains
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if (draw_left) {
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const GroupID selected_group = this->sel_group;
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@ -170,7 +170,7 @@ class ReplaceVehicleWindow : public Window {
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if (this->update_left == true) {
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/* We need to rebuild the left engines list */
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GenerateReplaceVehList(true);
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this->GenerateReplaceVehList(true);
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this->vscroll.SetCount(this->engines[0].Length());
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if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].Length() != 0) {
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this->sel_engine[0] = this->engines[0][0];
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@ -184,7 +184,7 @@ class ReplaceVehicleWindow : public Window {
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this->engines[1].Clear();
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this->sel_engine[1] = INVALID_ENGINE;
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} else {
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GenerateReplaceVehList(false);
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this->GenerateReplaceVehList(false);
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this->vscroll2.SetCount(this->engines[1].Length());
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if (this->reset_sel_engine && this->sel_engine[1] == INVALID_ENGINE && this->engines[1].Length() != 0) {
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this->sel_engine[1] = this->engines[1][0];
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