(svn r10621) -Codechange: install a struct holding the user's selection from _fund_gui.

-Codechange: merge WE_TIMEOUT and WE_ABORT_PLACE_OBJ, as they both do  the same thing. 
-Feature: Any time you place an industry, even if it fails, the button will reset and the cursor will return to normal.
This commit is contained in:
belugas 2007-07-19 01:35:48 +00:00
parent 53dd79bf9a
commit f7f6ad362e
1 changed files with 41 additions and 42 deletions

View File

@ -58,11 +58,17 @@ enum {
DYNA_INDU_RESIZE_WIDGET,
};
/** Attached struct to the window extended data */
struct fnd_d {
int index; ///< index of the element in the matrix
IndustryType select; ///< industry corresponding to the above index
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(fnd_d));
/** Helper struct holding the available industries for current situation */
static struct IndustryData {
uint16 count; ///< How many industries are loaded
IndustryType select;
byte index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever)
} _fund_gui;
@ -90,9 +96,6 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
memset(&_fund_gui.text, STR_NULL, NUM_INDUSTRYTYPES);
_fund_gui.count = 0;
/* first indutry type is selected.
* I'll be damned if there are none available ;) */
_fund_gui.select = 0;
w->vscroll.cap = 8; // rows in grid, same in scroller
w->resize.step_height = 13;
@ -120,10 +123,14 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
}
}
}
/* first indutry type is selected.
* I'll be damned if there are none available ;) */
WP(w, fnd_d).index = 0;
WP(w, fnd_d).select = _fund_gui.index[0];
} break;
case WE_PAINT: {
const IndustrySpec *indsp = (_fund_gui.index[_fund_gui.select] == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(_fund_gui.index[_fund_gui.select]);
const IndustrySpec *indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
StringID str = STR_4827_REQUIRES;
int x_str = w->widget[DYNA_INDU_INFOPANEL].left + 3;
int y_str = w->widget[DYNA_INDU_INFOPANEL].top + 3;
@ -147,7 +154,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
int offset = i * 13;
int x = 3;
int y = 16;
bool selected = _fund_gui.select == i + w->vscroll.pos;
bool selected = WP(w, fnd_d).index == i + w->vscroll.pos;
if (_fund_gui.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) {
DrawString(21, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? 12 : 6);
@ -161,7 +168,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour);
}
if (_fund_gui.index[_fund_gui.select] == INVALID_INDUSTRYTYPE) {
if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40);
break;
}
@ -203,12 +210,12 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
DrawStringTruncated(x_str, y_str, str, 0, max_width);
/* Get the additional purchase info text, if it has not already been */
if (_fund_gui.text[_fund_gui.select] == STR_NULL) { // Have i been called already?
if (_fund_gui.text[WP(w, fnd_d).index] == STR_NULL) { // Have i been called already?
if (HASBIT(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, _fund_gui.index[_fund_gui.select], INVALID_TILE);
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, WP(w, fnd_d).select, INVALID_TILE);
if (callback_res != CALLBACK_FAILED) { // Did it failed?
StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
_fund_gui.text[_fund_gui.select] = newtxt; // Store it for further usage
_fund_gui.text[WP(w, fnd_d).index] = newtxt; // Store it for further usage
}
}
}
@ -216,7 +223,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
y_str += 11;
/* Draw the Additional purchase text, provided by newgrf callback, if any.
* Otherwhise, will print Nothing */
str = _fund_gui.text[_fund_gui.select];
str = _fund_gui.text[WP(w, fnd_d).index];
if (str != STR_NULL && str != STR_UNDEFINED) {
SetDParam(0, str);
DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40);
@ -226,17 +233,18 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case DYNA_INDU_MATRIX_WIDGET: {
IndustryType type;
const IndustrySpec *indsp;
int y = (e->we.click.pt.y - w->widget[DYNA_INDU_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ;
if (y >= 0 && y < _fund_gui.count) { // Is it within the boundaries of available data?
_fund_gui.select = y;
type = _fund_gui.index[_fund_gui.select];
WP(w, fnd_d).index = y;
WP(w, fnd_d).select = _fund_gui.index[WP(w, fnd_d).index];
indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
SetWindowDirty(w);
if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) ||
type == INVALID_INDUSTRYTYPE) {
if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
/* Reset the button state if going to prospecting or "build many industries" */
RaiseWindowButtons(w);
ResetObjectToPlace();
@ -245,11 +253,8 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
} break;
case DYNA_INDU_FUND_WIDGET: {
IndustryType type = _fund_gui.index[_fund_gui.select];
if (type == INVALID_INDUSTRYTYPE) {
if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
WP(w, def_d).data_1 = -1;
if (GetNumTowns() == 0) {
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
@ -259,12 +264,11 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
GenerateIndustries();
_generating_world = false;
}
} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) {
DoCommandP(0, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(WP(w, fnd_d).select)->IsRawIndustry()) {
DoCommandP(0, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
WP(w, def_d).data_1 = -1;
} else if (HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL)) {
WP(w, def_d).data_1 = _fund_gui.select;
} else {
HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL);
}
} break;
}
@ -278,13 +282,12 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
case WE_PLACE_OBJ: {
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
IndustryType type = _fund_gui.index[_fund_gui.select];
const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
if (WP(w, def_d).data_1 == -1) break;
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
if (GetNumTowns() == 0) {
SetDParam(0, GetIndustrySpec(type)->name);
SetDParam(0, indsp->name);
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
return;
}
@ -292,28 +295,24 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
_current_player = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
if (!TryBuildIndustry(e->we.place.tile, type)) {
SetDParam(0, GetIndustrySpec(type)->name);
if (!TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select)) {
SetDParam(0, indsp->name);
ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
} else {
ResetObjectToPlace();
}
_ignore_restrictions = false;
_generating_world = false;
} else if (DoCommandP(e->we.place.tile, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY))) {
ResetObjectToPlace();
}
} else DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
/* Whatever the outcome of the actions, just reset the cursor and the system */
ResetObjectToPlace();
} break;
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
break;
case WE_TIMEOUT:
if (WP(w, def_d).data_1 == -1) {
RaiseWindowButtons(w);
WP(w, def_d).data_1 = 0;
}
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
break;
}
}