From f80af8f8c8c2cbb3ce97d801f45959b855d2abdc Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 20 Nov 2010 00:24:50 +0000 Subject: [PATCH] (svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case. --- src/station_cmd.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index fd3f2eab53..dc7665942d 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2649,6 +2649,13 @@ static void DrawTile_Station(TileInfo *ti) if (!HasFoundationNW(ti->tile, slope, z)) ClrBit(parts, 6); if (!HasFoundationNE(ti->tile, slope, z)) ClrBit(parts, 7); + if (parts == 0) { + /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the + * correct offset for the childsprites. + * So, draw the (completely empty) sprite of the default foundations. */ + goto draw_default_foundation; + } + StartSpriteCombine(); for (int i = 0; i < 8; i++) { if (HasBit(parts, i)) { @@ -2661,6 +2668,7 @@ static void DrawTile_Station(TileInfo *ti) OffsetGroundSprite(31, 1); ti->z += ApplyFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh); } else { +draw_default_foundation: DrawFoundation(ti, FOUNDATION_LEVELED); } }