(svn r1574) -Fix [ 1105281 ] upgrade rail fails when train under bridge

This commit is contained in:
celestar 2005-01-20 09:12:20 +00:00
parent f0e616ea2b
commit f8345b3fe6
1 changed files with 9 additions and 1 deletions

View File

@ -864,17 +864,25 @@ int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
} else if ((_map5[tile]&0xC6) == 0x80) {
uint starttile;
int32 cost;
uint z = TilePixelHeight(tile);
z += 8;
if (!CheckTileOwnership(tile)) return CMD_ERROR;
// railway bridge
starttile = tile = FindEdgesOfBridge(tile, &endtile);
// Make sure there's no vehicle on the bridge
if ((v=FindVehicleBetween(tile, endtile, 0xff)) != NULL) {
if ((v=FindVehicleBetween(tile, endtile, z)) != NULL) {
VehicleInTheWayErrMsg(v);
return CMD_ERROR;
}
if (!EnsureNoVehicle(starttile) || !EnsureNoVehicle(endtile)) {
_error_message = STR_8803_TRAIN_IN_THE_WAY;
return CMD_ERROR;
}
if ( (uint)(_map3_lo[tile] & 0xF) == totype) return CMD_ERROR;
cost = 0;
do {