mirror of https://github.com/OpenTTD/OpenTTD.git
Cleanup: use nullptr instead of 0 or NULL
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a9774f3e34
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@ -309,7 +309,7 @@ struct MainWindow : Window
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case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
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case GHK_CRASH: // Crash the game
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*(volatile byte *)0 = 0;
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*(volatile byte *)nullptr = 0;
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break;
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case GHK_MONEY: // Gimme money
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@ -268,7 +268,7 @@ bool TCPConnecter::CheckActivity()
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timeval tv;
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tv.tv_usec = 0;
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tv.tv_sec = 0;
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int n = select(FD_SETSIZE, NULL, &write_fd, NULL, &tv);
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int n = select(FD_SETSIZE, nullptr, &write_fd, nullptr, &tv);
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/* select() failed; hopefully next try it doesn't. */
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if (n < 0) {
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/* select() normally never fails; so hopefully it works next try! */
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@ -179,7 +179,7 @@ void NetworkSyncCommandQueue(NetworkClientSocket *cs)
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{
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for (CommandPacket *p = _local_execution_queue.Peek(); p != nullptr; p = p->next) {
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CommandPacket c = *p;
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c.callback = 0;
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c.callback = nullptr;
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cs->outgoing_queue.Append(&c);
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}
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}
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@ -309,7 +309,7 @@ bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint
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*/
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template <size_t Tcnt>
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struct GRFFilePropsBase {
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GRFFilePropsBase() : local_id(0), grffile(0)
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GRFFilePropsBase() : local_id(0), grffile(nullptr)
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{
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/* The lack of some compilers to provide default constructors complying to the specs
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* requires us to zero the stuff ourself. */
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@ -51,10 +51,10 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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/* Resolve the name and populate the information structure */
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pat = FcNameParse((FcChar8 *)font_family);
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if (font_style != nullptr) FcPatternAddString(pat, FC_STYLE, (FcChar8 *)font_style);
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FcConfigSubstitute(0, pat, FcMatchPattern);
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FcConfigSubstitute(nullptr, pat, FcMatchPattern);
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FcDefaultSubstitute(pat);
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fs = FcFontSetCreate();
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match = FcFontMatch(0, pat, &result);
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match = FcFontMatch(nullptr, pat, &result);
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if (fs != nullptr && match != nullptr) {
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int i;
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@ -277,7 +277,7 @@ bool GetClipboardContents(char *buffer, const char *last)
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}
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char *clip = SDL_GetClipboardText();
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if (clip != NULL) {
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if (clip != nullptr) {
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strecpy(buffer, clip, last);
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SDL_free(clip);
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return true;
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@ -1309,7 +1309,7 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int
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_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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_glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, 256, GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1);
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_glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RED, GL_UNSIGNED_BYTE, 0);
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_glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RED, GL_UNSIGNED_BYTE, nullptr);
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_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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@ -593,7 +593,7 @@ void VideoDriver_SDL_Base::Stop()
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void VideoDriver_SDL_Base::InputLoop()
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{
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uint32 mod = SDL_GetModState();
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const Uint8 *keys = SDL_GetKeyboardState(NULL);
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const Uint8 *keys = SDL_GetKeyboardState(nullptr);
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bool old_ctrl_pressed = _ctrl_pressed;
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