(svn r11344) -Codechange: Removes some magic numbers referring the highlighting mode in road_gui.cpp

Some typos fixed too.(FS#1371-skidd13)
This commit is contained in:
belugas 2007-10-26 16:38:32 +00:00
parent a3c6034eb7
commit f920686762
1 changed files with 13 additions and 13 deletions

View File

@ -36,12 +36,12 @@ static bool _remove_button_clicked;
*/
enum RoadFlags {
RF_NONE = 0x00,
RF_START_HALFROAD_Y = 0x01, // The start tile in Y-dir should have only a half hoad
RF_END_HALFROAD_Y = 0x02, // The end tile in Y-dir should have only a half hoad
RF_START_HALFROAD_Y = 0x01, // The start tile in Y-dir should have only a half road
RF_END_HALFROAD_Y = 0x02, // The end tile in Y-dir should have only a half road
RF_DIR_Y = 0x04, // The direction is Y-dir
RF_DIR_X = RF_NONE, // Dummy; Dir X is set when RF_DIR_Y is not set
RF_START_HALFROAD_X = 0x08, // The start tile in X-dir should have only a half hoad
RF_END_HALFROAD_X = 0x10, // The end tile in X-dir should have only a half hoad
RF_START_HALFROAD_X = 0x08, // The start tile in X-dir should have only a half road
RF_END_HALFROAD_X = 0x10, // The end tile in X-dir should have only a half road
};
DECLARE_ENUM_AS_BIT_SET(RoadFlags);
@ -259,7 +259,7 @@ typedef void OnButtonClick(Window *w);
*/
static void BuildRoadClick_NE(Window *w)
{
HandlePlacePushButton(w, RTW_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nesw, 1, PlaceRoad_NE);
HandlePlacePushButton(w, RTW_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nesw, VHM_RECT, PlaceRoad_NE);
}
/**
@ -270,7 +270,7 @@ static void BuildRoadClick_NE(Window *w)
*/
static void BuildRoadClick_NW(Window *w)
{
HandlePlacePushButton(w, RTW_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nwse, 1, PlaceRoad_NW);
HandlePlacePushButton(w, RTW_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nwse, VHM_RECT, PlaceRoad_NW);
}
/**
@ -281,40 +281,40 @@ static void BuildRoadClick_NW(Window *w)
*/
static void BuildRoadClick_AutoRoad(Window *w)
{
HandlePlacePushButton(w, RTW_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, 1, PlaceRoad_AutoRoad);
HandlePlacePushButton(w, RTW_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, VHM_RECT, PlaceRoad_AutoRoad);
}
static void BuildRoadClick_Demolish(Window *w)
{
HandlePlacePushButton(w, RTW_DEMOLISH, ANIMCURSOR_DEMOLISH, 1, PlaceRoad_DemolishArea);
HandlePlacePushButton(w, RTW_DEMOLISH, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceRoad_DemolishArea);
}
static void BuildRoadClick_Depot(Window *w)
{
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, 1, PlaceRoad_Depot)) ShowRoadDepotPicker();
if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, VHM_RECT, PlaceRoad_Depot)) ShowRoadDepotPicker();
}
static void BuildRoadClick_BusStation(Window *w)
{
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, 1, PlaceRoad_BusStation)) ShowRVStationPicker(RoadStop::BUS);
if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, VHM_RECT, PlaceRoad_BusStation)) ShowRVStationPicker(RoadStop::BUS);
}
static void BuildRoadClick_TruckStation(Window *w)
{
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, 1, PlaceRoad_TruckStation)) ShowRVStationPicker(RoadStop::TRUCK);
if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, VHM_RECT, PlaceRoad_TruckStation)) ShowRVStationPicker(RoadStop::TRUCK);
}
static void BuildRoadClick_Bridge(Window *w)
{
HandlePlacePushButton(w, RTW_BUILD_BRIDGE, SPR_CURSOR_BRIDGE, 1, PlaceRoad_Bridge);
HandlePlacePushButton(w, RTW_BUILD_BRIDGE, SPR_CURSOR_BRIDGE, VHM_RECT, PlaceRoad_Bridge);
}
static void BuildRoadClick_Tunnel(Window *w)
{
HandlePlacePushButton(w, RTW_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, 3, PlaceRoad_Tunnel);
HandlePlacePushButton(w, RTW_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, VHM_SPECIAL, PlaceRoad_Tunnel);
}
static void BuildRoadClick_Remove(Window *w)