Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.

This commit is contained in:
Michael Lutz 2021-01-16 16:43:26 +01:00
parent e8fc050b6e
commit f94b2e73e1
1 changed files with 1 additions and 1 deletions

View File

@ -1479,7 +1479,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
_hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
_hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
0
};
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);