mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r18872) -Codechange: introduce PaletteID and use it
This commit is contained in:
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02edae5454
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f94c83a387
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@ -200,7 +200,7 @@ static SpriteID GetAircraftIcon(EngineID engine)
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return DIR_W + _aircraft_sprite[spritenum];
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}
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
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{
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SpriteID sprite = GetAircraftIcon(engine);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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@ -87,7 +87,7 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
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int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
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bool helicopter = v->subtype == AIR_HELICOPTER;
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SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(sprite, pal, x, y + 10);
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if (helicopter) {
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const Aircraft *a = Aircraft::From(v);
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@ -47,7 +47,7 @@ struct BridgeSpec {
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uint16 price; ///< the price multiplier
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uint16 speed; ///< maximum travel speed
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SpriteID sprite; ///< the sprite which is used in the GUI
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SpriteID pal; ///< the palette which is used in the GUI
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PaletteID pal; ///< the palette which is used in the GUI
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StringID material; ///< the string that contains the bridge description
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StringID transport_name[2]; ///< description of the bridge, when built for road or rail
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PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
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@ -846,7 +846,7 @@ void DrawCompanyManagerFace(CompanyManagerFace cmf, int colour, int x, int y)
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bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
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bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
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bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
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SpriteID pal;
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PaletteID pal;
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/* Modify eye colour palette only if 2 or more valid values exist */
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if (_cmf_info[CMFV_EYE_COLOUR].valid_values[ge] < 2) {
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@ -248,7 +248,7 @@ StringID GetEngineInfoString(EngineID engine)
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* @param engine Engine to draw.
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* @param pal Palette to use for drawing.
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*/
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
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{
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const Engine *e = Engine::Get(engine);
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@ -25,10 +25,10 @@ void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, ui
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StringID GetEngineCategoryName(EngineID engine);
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StringID GetEngineInfoString(EngineID engine);
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
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void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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#endif /* ENGINE_GUI_H */
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@ -1028,7 +1028,7 @@ Dimension GetSpriteSize(SpriteID sprid)
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* @param y Top coordinate of image
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* @param sub If available, draw only specified part of the sprite
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*/
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void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub)
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void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
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{
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if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
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_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
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@ -1645,7 +1645,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
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return true;
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}
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static void SetCursorSprite(SpriteID cursor, SpriteID pal)
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static void SetCursorSprite(CursorID cursor, PaletteID pal)
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{
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CursorVars *cv = &_cursor;
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const Sprite *p;
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@ -1682,7 +1682,7 @@ void CursorTick()
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SwitchAnimatedCursor();
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}
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void SetMouseCursor(SpriteID sprite, SpriteID pal)
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void SetMouseCursor(CursorID sprite, PaletteID pal)
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{
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/* Turn off animation */
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_cursor.animate_timeout = 0;
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@ -91,7 +91,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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Dimension GetSpriteSize(SpriteID sprid);
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void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL);
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void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
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/** How to align the to-be drawn text. */
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enum StringAlignment {
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@ -149,7 +149,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
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/* window.cpp */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(SpriteID sprite, SpriteID pal);
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void SetMouseCursor(CursorID cursor, PaletteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick();
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bool ChangeResInGame(int w, int h);
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@ -16,14 +16,15 @@
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#include "core/geometry_type.hpp"
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#include "zoom_type.h"
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables
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typedef uint32 PaletteID; ///< The number of the palette
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typedef uint32 CursorID; ///< The number of the cursor (sprite)
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/** Combination of a palette sprite and a 'real' sprite */
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struct PalSpriteID {
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SpriteID sprite; ///< The 'real' sprite
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SpriteID pal; ///< The palette (use \c PAL_NONE) if not needed)
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PaletteID pal; ///< The palette (use \c PAL_NONE) if not needed)
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};
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typedef int32 CursorID;
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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@ -113,8 +114,8 @@ struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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int short_vehicle_offset; ///< offset of the X for short vehicles
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SpriteID sprite; ///< current image of cursor
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SpriteID pal;
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CursorID sprite; ///< current image of cursor
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PaletteID pal;
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int wheel; ///< mouse wheel movement
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@ -311,7 +311,7 @@ static void DrawTile_Industry(TileInfo *ti)
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const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
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const DrawBuildingsTileStruct *dits;
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SpriteID image;
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SpriteID pal;
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PaletteID pal;
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/* Retrieve pointer to the draw industry tile struct */
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if (gfx >= NEW_INDUSTRYTILEOFFSET) {
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@ -1389,7 +1389,7 @@ static ChangeInfoResult BridgeChangeInfo(uint brid, int numinfo, int prop, byte
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for (byte sprite = 0; sprite < 32; sprite++) {
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SpriteID image = grf_load_word(&buf);
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SpriteID pal = grf_load_word(&buf);
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PaletteID pal = grf_load_word(&buf);
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bridge->sprite_table[tableid][sprite].sprite = image;
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bridge->sprite_table[tableid][sprite].pal = pal;
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@ -663,7 +663,7 @@ struct NewGRFWindow : public Window {
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for (const GRFConfig *c = this->list; c != NULL; c = c->next, i++) {
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if (this->vscroll.IsVisible(i)) {
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const char *text = (c->name != NULL && !StrEmpty(c->name)) ? c->name : c->filename;
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SpriteID pal;
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PaletteID pal;
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/* Pick a colour */
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switch (c->status) {
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@ -404,7 +404,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
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const DrawTileSprites *dts = group->dts;
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const HouseSpec *hs = HouseSpec::Get(house_id);
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SpriteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
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PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
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if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
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uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
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if (callback != CALLBACK_FAILED) {
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@ -414,7 +414,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
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}
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SpriteID image = dts->ground.sprite;
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SpriteID pal = dts->ground.pal;
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PaletteID pal = dts->ground.pal;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
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@ -172,7 +172,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro
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const DrawTileSprites *dts = group->dts;
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SpriteID image = dts->ground.sprite;
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SpriteID pal = dts->ground.pal;
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PaletteID pal = dts->ground.pal;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
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@ -879,7 +879,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
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const StationSpec *statspec;
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const DrawTileSprites *sprites;
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const RailtypeInfo *rti = GetRailTypeInfo(railtype);
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SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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uint tile = 2;
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statspec = GetCustomStationSpec(sclass, station);
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}
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SpriteID image = sprites->ground.sprite;
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SpriteID pal = sprites->ground.pal;
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PaletteID pal = sprites->ground.pal;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
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image += GetCustomStationGroundRelocation(statspec, NULL, INVALID_TILE);
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image += rti->custom_ground_offset;
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@ -1757,7 +1757,7 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
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/* DrawFoundation modifies ti */
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SpriteID image;
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SpriteID pal = PAL_NONE;
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PaletteID pal = PAL_NONE;
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const SubSprite *sub = NULL;
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bool junction = false;
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@ -1944,7 +1944,7 @@ static void DrawTile_Track(TileInfo *ti)
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} else {
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/* draw depot */
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const DrawTileSprites *dts;
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SpriteID pal = PAL_NONE;
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PaletteID pal = PAL_NONE;
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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y += 17;
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if (image != SPR_FLAT_GRASS_TILE) image += offset;
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SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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DrawSprite(image, PAL_NONE, x, y);
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DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
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@ -1087,7 +1087,7 @@ static void DrawRoadBits(TileInfo *ti)
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RoadBits tram = GetRoadBits(ti->tile, ROADTYPE_TRAM);
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SpriteID image = 0;
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SpriteID pal = PAL_NONE;
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PaletteID pal = PAL_NONE;
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if (ti->tileh != SLOPE_FLAT) {
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DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
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@ -1176,7 +1176,7 @@ static void DrawTile_Road(TileInfo *ti)
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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SpriteID image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.crossing;
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SpriteID pal = PAL_NONE;
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PaletteID pal = PAL_NONE;
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if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
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if (IsCrossingBarred(ti->tile)) image += 2;
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case ROAD_TILE_DEPOT: {
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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SpriteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
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PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
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const DrawTileSprites *dts;
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if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
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@ -1231,7 +1231,7 @@ static void DrawTile_Road(TileInfo *ti)
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
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{
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SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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const DrawTileSprites *dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir];
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x += 33;
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@ -145,7 +145,7 @@ SpriteID RoadVehicle::GetImage(Direction direction) const
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return sprite;
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}
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
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{
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SpriteID sprite = GetRoadVehIcon(engine);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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@ -143,7 +143,7 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se
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Point offset;
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int width = u->GetDisplayImageWidth(&offset);
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SpriteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
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PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
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DrawSprite(u->GetImage(dir), pal, pos + (rtl ? -offset.x : offset.x), y + 6 + offset.y);
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pos += rtl ? -width : width;
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@ -65,7 +65,7 @@ static SpriteID GetShipIcon(EngineID engine)
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return DIR_W + _ship_sprites[spritenum];
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}
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
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{
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SpriteID sprite = GetShipIcon(engine);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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@ -28,7 +28,7 @@
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* @param default_palette The default recolour sprite to use (typically company colour)
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* @param child_offset_is_unsigned Whether child sprite offsets are interpreted signed or unsigned
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*/
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void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned)
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void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned)
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{
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, dts->seq) {
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image += (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? newgrf_offset : orig_offset);
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SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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PaletteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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* @param default_palette The default recolour sprite to use (typically company colour)
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* @param child_offset_is_unsigned Whether child sprite offsets are interpreted signed or unsigned
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*/
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void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned)
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void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned)
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{
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const DrawTileSeqStruct *dtss;
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Point child_offset = {0, 0};
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@ -83,7 +83,7 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig
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image += (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? newgrf_offset : orig_offset);
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SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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PaletteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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if ((byte)dtss->delta_z != 0x80) {
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Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
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18
src/sprite.h
18
src/sprite.h
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@ -59,15 +59,15 @@ struct DrawBuildingsTileStruct {
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/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
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#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
|
||||
|
||||
void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned);
|
||||
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned);
|
||||
void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned);
|
||||
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned);
|
||||
|
||||
/**
|
||||
* Draw tile sprite sequence on tile with railroad specifics.
|
||||
* @param total_offset Spriteoffset from normal rail to current railtype.
|
||||
* @param newgrf_offset Startsprite of the Action1 to use.
|
||||
*/
|
||||
static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, SpriteID default_palette)
|
||||
static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
|
||||
{
|
||||
DrawCommonTileSeq(ti, dts, to, total_offset, newgrf_offset, default_palette, false);
|
||||
}
|
||||
|
@ -77,7 +77,7 @@ static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSpri
|
|||
* @param total_offset Spriteoffset from normal rail to current railtype.
|
||||
* @param newgrf_offset Startsprite of the Action1 to use.
|
||||
*/
|
||||
static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, SpriteID default_palette)
|
||||
static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
|
||||
{
|
||||
DrawCommonTileSeqInGUI(x, y, dts, total_offset, newgrf_offset, default_palette, false);
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts
|
|||
/**
|
||||
* Draw TTD sprite sequence on tile.
|
||||
*/
|
||||
static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, SpriteID default_palette)
|
||||
static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, PaletteID default_palette)
|
||||
{
|
||||
DrawCommonTileSeq(ti, dts, to, 0, 0, default_palette, false);
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSpri
|
|||
/**
|
||||
* Draw TTD sprite sequence in GUI.
|
||||
*/
|
||||
static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, SpriteID default_palette)
|
||||
static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
|
||||
{
|
||||
DrawCommonTileSeqInGUI(x, y, dts, 0, 0, default_palette, false);
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts
|
|||
* Draw NewGRF industrytile or house sprite layout
|
||||
* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
|
||||
*/
|
||||
static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32 stage, SpriteID default_palette)
|
||||
static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32 stage, PaletteID default_palette)
|
||||
{
|
||||
DrawCommonTileSeq(ti, dts, to, 0, stage, default_palette, true);
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSp
|
|||
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
|
||||
* @return The palette to use
|
||||
*/
|
||||
static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
|
||||
static inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
|
||||
{
|
||||
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
|
||||
return (pal != 0 ? pal : default_pal);
|
||||
|
@ -137,7 +137,7 @@ static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal
|
|||
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
|
||||
* @return The palette to use
|
||||
*/
|
||||
static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
|
||||
static inline PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
|
||||
{
|
||||
if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
|
||||
return (pal != 0 ? pal : default_pal);
|
||||
|
|
|
@ -2325,7 +2325,7 @@ static void DrawTile_Station(TileInfo *ti)
|
|||
const StationSpec *statspec = NULL;
|
||||
Owner owner = GetTileOwner(ti->tile);
|
||||
|
||||
SpriteID palette;
|
||||
PaletteID palette;
|
||||
if (Company::IsValidID(owner)) {
|
||||
palette = COMPANY_SPRITE_COLOUR(owner);
|
||||
} else {
|
||||
|
@ -2430,7 +2430,7 @@ static void DrawTile_Station(TileInfo *ti)
|
|||
}
|
||||
} else {
|
||||
SpriteID image = t->ground.sprite;
|
||||
SpriteID pal = t->ground.pal;
|
||||
PaletteID pal = t->ground.pal;
|
||||
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
|
||||
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
|
||||
image += custom_ground_offset;
|
||||
|
@ -2465,7 +2465,7 @@ static void DrawTile_Station(TileInfo *ti)
|
|||
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
|
||||
{
|
||||
int32 total_offset = 0;
|
||||
SpriteID pal = COMPANY_SPRITE_COLOUR(_local_company);
|
||||
PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
|
||||
const DrawTileSprites *t = &_station_display_datas[st][image];
|
||||
|
||||
if (railtype != INVALID_RAILTYPE) {
|
||||
|
|
|
@ -20,8 +20,8 @@ void PlaceProc_DemolishArea(TileIndex tile);
|
|||
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile);
|
||||
|
||||
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc);
|
||||
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, HighLightStyle mode, Window *w);
|
||||
void SetObjectToPlace(CursorID icon, SpriteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num);
|
||||
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w);
|
||||
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num);
|
||||
void ResetObjectToPlace();
|
||||
|
||||
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method);
|
||||
|
|
|
@ -637,7 +637,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y)
|
|||
return GetDefaultTrainSprite(spritenum, DIR_W);
|
||||
}
|
||||
|
||||
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
|
||||
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
|
||||
{
|
||||
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
|
||||
int yf = y;
|
||||
|
|
|
@ -80,7 +80,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
|
|||
int width = Train::From(v)->GetDisplayImageWidth(&offset);
|
||||
|
||||
if (rtl ? px + width > 0 : px - width < max_width) {
|
||||
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
DrawSprite(v->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
|
||||
}
|
||||
|
||||
|
@ -314,7 +314,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
|
|||
Point offset;
|
||||
int width = u->GetDisplayImageWidth(&offset);
|
||||
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
|
||||
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
DrawSprite(u->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
|
||||
}
|
||||
px += rtl ? -width : width;
|
||||
|
|
|
@ -433,9 +433,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
|||
}
|
||||
}
|
||||
|
||||
struct TreeListEnt {
|
||||
SpriteID image;
|
||||
SpriteID pal;
|
||||
struct TreeListEnt : PalSpriteID {
|
||||
byte x, y;
|
||||
};
|
||||
|
||||
|
@ -477,11 +475,11 @@ static void DrawTile_Trees(TileInfo *ti)
|
|||
uint trees = GetTreeCount(ti->tile);
|
||||
|
||||
for (uint i = 0; i < trees; i++) {
|
||||
SpriteID image = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
|
||||
SpriteID pal = s[0].pal;
|
||||
SpriteID sprite = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
|
||||
PaletteID pal = s[0].pal;
|
||||
|
||||
te[i].image = image;
|
||||
te[i].pal = pal;
|
||||
te[i].sprite = sprite;
|
||||
te[i].pal = pal;
|
||||
te[i].x = d->x;
|
||||
te[i].y = d->y;
|
||||
s++;
|
||||
|
@ -502,7 +500,7 @@ static void DrawTile_Trees(TileInfo *ti)
|
|||
}
|
||||
}
|
||||
|
||||
AddSortableSpriteToDraw(te[mi].image, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
|
||||
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
|
||||
|
||||
/* replace the removed one with the last one */
|
||||
te[mi] = te[trees - 1];
|
||||
|
|
|
@ -232,7 +232,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
|
|||
assert(IsCompanyHQ(ti->tile));
|
||||
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
|
||||
|
||||
SpriteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
|
||||
PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
|
||||
|
||||
const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSize(ti->tile) << 2 | GetCompanyHQSection(ti->tile)];
|
||||
DrawGroundSprite(t->ground.sprite, palette);
|
||||
|
|
|
@ -766,7 +766,7 @@ void CallVehicleTicks()
|
|||
static void DoDrawVehicle(const Vehicle *v)
|
||||
{
|
||||
SpriteID image = v->cur_image;
|
||||
SpriteID pal = PAL_NONE;
|
||||
PaletteID pal = PAL_NONE;
|
||||
|
||||
if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
|
||||
|
@ -1393,9 +1393,9 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID
|
|||
}
|
||||
|
||||
|
||||
static SpriteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
|
||||
static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
|
||||
{
|
||||
SpriteID map = (v != NULL) ? v->colourmap : PAL_NONE;
|
||||
PaletteID map = (v != NULL) ? v->colourmap : PAL_NONE;
|
||||
|
||||
/* Return cached value if any */
|
||||
if (map != PAL_NONE) return map;
|
||||
|
@ -1421,7 +1421,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, CompanyID company, Engi
|
|||
|
||||
bool twocc = HasBit(e->info.misc_flags, EF_USES_2CC);
|
||||
|
||||
if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOUR_START;
|
||||
if (map == PAL_NONE) map = twocc ? (PaletteID)SPR_2CCMAP_BASE : (PaletteID)PALETTE_RECOLOUR_START;
|
||||
|
||||
/* Spectator has news shown too, but has invalid company ID - as well as dedicated server */
|
||||
if (!Company::IsValidID(company)) return map;
|
||||
|
@ -1436,12 +1436,12 @@ static SpriteID GetEngineColourMap(EngineID engine_type, CompanyID company, Engi
|
|||
return map;
|
||||
}
|
||||
|
||||
SpriteID GetEnginePalette(EngineID engine_type, CompanyID company)
|
||||
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
|
||||
{
|
||||
return GetEngineColourMap(engine_type, company, INVALID_ENGINE, NULL);
|
||||
}
|
||||
|
||||
SpriteID GetVehiclePalette(const Vehicle *v)
|
||||
PaletteID GetVehiclePalette(const Vehicle *v)
|
||||
{
|
||||
if (v->type == VEH_TRAIN) {
|
||||
return GetEngineColourMap(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
|
||||
|
|
|
@ -142,7 +142,7 @@ void DepotSortList(VehicleList *list)
|
|||
/** draw the vehicle profit button in the vehicle list window. */
|
||||
static void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
|
||||
{
|
||||
SpriteID pal;
|
||||
PaletteID pal;
|
||||
|
||||
/* draw profit-based coloured icons */
|
||||
if (v->age <= DAYS_IN_YEAR * 2) {
|
||||
|
|
|
@ -63,7 +63,7 @@ struct StringSpriteToDraw {
|
|||
|
||||
struct TileSpriteToDraw {
|
||||
SpriteID image;
|
||||
SpriteID pal;
|
||||
PaletteID pal;
|
||||
const SubSprite *sub; ///< only draw a rectangular part of the sprite
|
||||
int32 x; ///< screen X coordinate of sprite
|
||||
int32 y; ///< screen Y coordinate of sprite
|
||||
|
@ -71,7 +71,7 @@ struct TileSpriteToDraw {
|
|||
|
||||
struct ChildScreenSpriteToDraw {
|
||||
SpriteID image;
|
||||
SpriteID pal;
|
||||
PaletteID pal;
|
||||
const SubSprite *sub; ///< only draw a rectangular part of the sprite
|
||||
int32 x;
|
||||
int32 y;
|
||||
|
@ -81,7 +81,7 @@ struct ChildScreenSpriteToDraw {
|
|||
/** Parent sprite that should be drawn */
|
||||
struct ParentSpriteToDraw {
|
||||
SpriteID image; ///< sprite to draw
|
||||
SpriteID pal; ///< palette to use
|
||||
PaletteID pal; ///< palette to use
|
||||
const SubSprite *sub; ///< only draw a rectangular part of the sprite
|
||||
|
||||
int32 x; ///< screen X coordinate of sprite
|
||||
|
@ -476,7 +476,7 @@ void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte
|
|||
* @param extra_offs_x Pixel X offset for the sprite position.
|
||||
* @param extra_offs_y Pixel Y offset for the sprite position.
|
||||
*/
|
||||
static void AddTileSpriteToDraw(SpriteID image, SpriteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0)
|
||||
static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0)
|
||||
{
|
||||
assert((image & SPRITE_MASK) < MAX_SPRITES);
|
||||
|
||||
|
@ -501,7 +501,7 @@ static void AddTileSpriteToDraw(SpriteID image, SpriteID pal, int32 x, int32 y,
|
|||
* @param extra_offs_x Pixel X offset for the sprite position.
|
||||
* @param extra_offs_y Pixel Y offset for the sprite position.
|
||||
*/
|
||||
static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
|
||||
static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
|
||||
{
|
||||
assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END));
|
||||
assert(_vd.foundation[foundation_part] != -1);
|
||||
|
@ -530,7 +530,7 @@ static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSp
|
|||
* @param extra_offs_x Pixel X offset for the sprite position.
|
||||
* @param extra_offs_y Pixel Y offset for the sprite position.
|
||||
*/
|
||||
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
|
||||
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
|
||||
{
|
||||
/* Switch to first foundation part, if no foundation was drawn */
|
||||
if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
|
||||
|
@ -553,7 +553,7 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, int z, c
|
|||
* @param extra_offs_x Pixel X offset for the sprite position.
|
||||
* @param extra_offs_y Pixel Y offset for the sprite position.
|
||||
*/
|
||||
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
|
||||
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
|
||||
{
|
||||
DrawGroundSpriteAt(image, pal, 0, 0, 0, sub, extra_offs_x, extra_offs_y);
|
||||
}
|
||||
|
@ -597,7 +597,7 @@ void OffsetGroundSprite(int x, int y)
|
|||
* @param z position z of the sprite.
|
||||
* @param sub Only draw a part of the sprite.
|
||||
*/
|
||||
static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z, const SubSprite *sub)
|
||||
static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, byte z, const SubSprite *sub)
|
||||
{
|
||||
Point pt = RemapCoords(x, y, z);
|
||||
const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
|
||||
|
@ -636,7 +636,7 @@ static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z
|
|||
* @param bb_offset_z bounding box extent towards negative Z (world)
|
||||
* @param sub Only draw a part of the sprite.
|
||||
*/
|
||||
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
|
||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
|
||||
{
|
||||
int32 left, right, top, bottom;
|
||||
|
||||
|
@ -759,7 +759,7 @@ void EndSpriteCombine()
|
|||
* @param transparent if true, switch the palette between the provided palette and the transparent palette,
|
||||
* @param sub Only draw a part of the sprite.
|
||||
*/
|
||||
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent, const SubSprite *sub)
|
||||
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub)
|
||||
{
|
||||
assert((image & SPRITE_MASK) < MAX_SPRITES);
|
||||
|
||||
|
@ -815,7 +815,7 @@ static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint
|
|||
* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
|
||||
* @param foundation_part Foundation part the sprite belongs to.
|
||||
*/
|
||||
static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
|
||||
static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
|
||||
{
|
||||
/* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
|
||||
if (_vd.foundation[foundation_part] == -1) {
|
||||
|
@ -833,7 +833,7 @@ static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti
|
|||
* @param ti TileInfo Tile that is being drawn
|
||||
* @param pal Palette to apply.
|
||||
*/
|
||||
static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
|
||||
static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
|
||||
{
|
||||
if (!IsValidTile(ti->tile)) return;
|
||||
|
||||
|
@ -896,7 +896,7 @@ static const HighLightStyle _autorail_type[6][2] = {
|
|||
static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
|
||||
{
|
||||
SpriteID image;
|
||||
SpriteID pal;
|
||||
PaletteID pal;
|
||||
int offset;
|
||||
|
||||
FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
|
||||
|
@ -2656,14 +2656,14 @@ bool VpHandlePlaceSizingDrag()
|
|||
return false;
|
||||
}
|
||||
|
||||
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, HighLightStyle mode, Window *w)
|
||||
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
|
||||
{
|
||||
SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number);
|
||||
}
|
||||
|
||||
#include "table/animcursors.h"
|
||||
|
||||
void SetObjectToPlace(CursorID icon, SpriteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
|
||||
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
|
||||
{
|
||||
/* undo clicking on button and drag & drop */
|
||||
if (_thd.place_mode != HT_NONE || _special_mouse_mode == WSM_DRAGDROP) {
|
||||
|
|
|
@ -45,10 +45,10 @@ static inline void MaxZoomInOut(int how, Window *w)
|
|||
|
||||
void OffsetGroundSprite(int x, int y);
|
||||
|
||||
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
|
||||
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);
|
||||
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
|
||||
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);
|
||||
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2 = 0, Colours colour = INVALID_COLOUR);
|
||||
|
||||
|
||||
|
|
|
@ -535,7 +535,7 @@ struct LocksDrawTileStruct {
|
|||
#include "table/water_land.h"
|
||||
|
||||
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
|
||||
SpriteID palette, uint base, bool draw_ground)
|
||||
PaletteID palette, uint base, bool draw_ground)
|
||||
{
|
||||
SpriteID image;
|
||||
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
|
||||
|
|
Loading…
Reference in New Issue