Fix #12497: [NewGRF] Increase vehicle motion counter for all parts.

NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229, so always update v->motion_counter for all vehicle parts.
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Peter Nelson 2024-04-23 20:50:09 +01:00
parent ac6a945e26
commit f9988abf32
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GPG Key ID: 8EF8F0A467DF75ED
1 changed files with 3 additions and 1 deletions

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@ -1033,6 +1033,9 @@ void CallVehicleTicks()
/* Do not play any sound when stopped */
if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
/* Update motion counter for animation purposes. */
v->motion_counter += front->cur_speed;
/* Check vehicle type specifics */
switch (v->type) {
case VEH_TRAIN:
@ -1051,7 +1054,6 @@ void CallVehicleTicks()
break;
}
v->motion_counter += front->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);