mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted window
This commit is contained in:
parent
75474e5bf1
commit
f9b5f704b1
|
@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fund new industry
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fundar nova ind
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar nova indústria
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...només es pot construir en àrees de selva tropical
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...només es pot construir en àrees de desert
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Investovat do prumyslu
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Investovat do prumyslu
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...muze být budováno jen ve mestech
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...muze být budováno jen v pralesech
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...muze být budováno jen v poustich
|
||||
|
|
|
@ -794,7 +794,7 @@ STR_0313_FUND_NEW_INDUSTRY :Opf
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Opfør ny industri
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan kun bygges i byer
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan kun bygges i regnskovsområder
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan kun bygges i ørkenområder
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Subsidieer nieuwe industrie
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Betaal nieuwe industrie
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan alleen in steden gebouwd worden
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan alleen in het regenwoud gebouwd worden
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan alleen in woestijngebieden gebouwd worden
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fund new industry
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Rahoita uutta teollisuutta
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Rahoita uutta teollisuutta
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vian kaupunkeihin
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...voidaan rakentaa vain sademetsäalueisiin
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...voidaan rakentaa vain aavikkoalueisiin
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Financer une nouvelle industrie
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financer une nouvelle industrie
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut seulement être construit en ville
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...peut seulement être construit en forêt tropicale
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...peut seulement être construit dans les endroits désertiques
|
||||
|
|
|
@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fundar unha nova industria
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar unha nova industria
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construír en cidades
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...só se pode construír en zonas de selva tropical
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...só se pode construír en zonas desérticas
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Neue Industrie finanzieren
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Neue Industrie finanzieren
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kann nur in Städten errichtet werden
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kann nur im Regenwaldgebiet errichtet werden
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kann nur im Wüstengebiet errichtet werden
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Új gazdasági épület
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...csak városban építhetõ
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...csak esõerdõben építhetõ
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...csak sivatagban építhetõ
|
||||
|
|
|
@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fj
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fjármagna nýjan iðnað
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...aðeins hægt að byggja á regnskógasvæðum
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...aðeins hægt að byggja í eyðimörk
|
||||
|
|
|
@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Finanzia nuove industrie
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finanzia nuove industrie
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...può essere costruito solo in città
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...può essere costruito solo nella foresta pluviale
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...può essere costruito solo in aree desertiche
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Finansier ny industri
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finansier ny industri
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bare bygges i byer
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan bare bygges i regnskogområder
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bare bygges i ørkenområder
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Ufunduj nowe przedsieb.
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Ufundowanie nowego przedsieb.
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byc wybudowane tylko w miescie
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...moze byc wybudowane tylko w lasach deszczowych
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...moze byc wybudowane tylko na pustyni
|
||||
|
|
|
@ -823,7 +823,7 @@ STR_0313_FUND_NEW_INDUSTRY :Financiar nova ind
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financiar nova indústria
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construir em cidades
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...só se pode construir em zonas de floresta
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...só se pode construir em zonas de deserto
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Obiectiv industrial nou
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Construieste un nou obiectiv ind.
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...se poate construi doar in orase
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...se poate construi doar in padurile ecuatoriale
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...se poate construi doar in zonele de desert
|
||||
|
|
|
@ -824,7 +824,7 @@ STR_0313_FUND_NEW_INDUSTRY :Financovat novy priemysel
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financovat novy priemysel
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byt postavene len v meste
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...moze byt postavene len v dazdovom pralese
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...moze byt postavene len v pusti
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Fundar nueva industria
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fundar nueva industria
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...sólo se puede construir en poblaciones
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...sólo se puede construir en áreas de selva
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...sólo se puede construir en áreas desérticas
|
||||
|
|
|
@ -826,7 +826,7 @@ STR_0313_FUND_NEW_INDUSTRY :Bekosta ny industri
|
|||
############ range ends here
|
||||
|
||||
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Bekosta ny industri
|
||||
STR_0315 :{STRING}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bara byggas i städer
|
||||
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan bara byggas i regnskog
|
||||
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bara byggas på öken
|
||||
|
|
|
@ -1189,7 +1189,9 @@ void NetworkPopulateCompanyInfo(void)
|
|||
ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password));
|
||||
|
||||
// Grap the company name
|
||||
GetString(_network_player_info[p->index].company_name, p->name_1);
|
||||
SetDParam(0, p->name_1);
|
||||
SetDParam(1, p->name_2);
|
||||
GetString(_network_player_info[p->index].company_name, STR_JUST_STRING);
|
||||
|
||||
// Check the income
|
||||
if (_cur_year - 1 == p->inaugurated_year)
|
||||
|
|
10
player_gui.c
10
player_gui.c
|
@ -793,11 +793,15 @@ static void EndGameWndProc(Window *w, WindowEvent *e)
|
|||
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
||||
}
|
||||
} break;
|
||||
case WE_CLICK: /* OnClick show the highscore chart */
|
||||
} break;
|
||||
case WE_CLICK: { /* OnClick show the highscore chart */
|
||||
int diff = w->window_number; // save values because deletewindow is called
|
||||
int8 rank = WP(w, highscore_d).rank;
|
||||
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
||||
DeleteWindow(w);
|
||||
ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
|
||||
|
||||
ShowHighscoreTable(diff, rank);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -780,7 +780,7 @@ int8 SaveHighScoreValue(const Player *p)
|
|||
SetDParam(0, p->president_name_1);
|
||||
SetDParam(1, p->president_name_2);
|
||||
SetDParam(2, p->name_1);
|
||||
SetDParam(3, p->name_1);
|
||||
SetDParam(3, p->name_2);
|
||||
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
||||
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
|
||||
hs[i].score = score;
|
||||
|
@ -830,8 +830,9 @@ int8 SaveHighScoreValueNetwork(void)
|
|||
SetDParam(0, (*p_cur)->president_name_1);
|
||||
SetDParam(1, (*p_cur)->president_name_2);
|
||||
SetDParam(2, (*p_cur)->name_1);
|
||||
SetDParam(3, (*p_cur)->name_1);
|
||||
SetDParam(3, (*p_cur)->name_2);
|
||||
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
||||
|
||||
ttd_strlcpy(hs->company, buf, sizeof(buf));
|
||||
hs->score = (*p_cur)->old_economy[0].performance_history;
|
||||
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
||||
|
|
|
@ -238,7 +238,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
|
|||
|
||||
static const Widget _new_rail_vehicle_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 227, 0, 13, STR_0315, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 227, 0, 13, STR_JUST_STRING, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_8843_TRAIN_VEHICLE_SELECTION},
|
||||
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 187, 0x0, STR_NULL},
|
||||
|
|
|
@ -201,7 +201,7 @@ int CDECL VehicleNameSorter(const void *a, const void *b)
|
|||
|
||||
if (va->string_id != _internal_name_sorter_id) {
|
||||
SetDParam(0, va->string_id);
|
||||
GetString(buf1, STR_0315);
|
||||
GetString(buf1, STR_JUST_STRING);
|
||||
}
|
||||
|
||||
if ( cmp2->index != _last_vehicle_idx) {
|
||||
|
@ -209,7 +209,7 @@ int CDECL VehicleNameSorter(const void *a, const void *b)
|
|||
_bufcache[0] = '\0';
|
||||
if (vb->string_id != _internal_name_sorter_id) {
|
||||
SetDParam(0, vb->string_id);
|
||||
GetString(_bufcache, STR_0315);
|
||||
GetString(_bufcache, STR_JUST_STRING);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue