(svn r10639) -Codechange: Give meaninfull name to a magic number

This commit is contained in:
belugas 2007-07-20 17:14:03 +00:00
parent d847b30c98
commit f9d3463af1
2 changed files with 3 additions and 4 deletions

View File

@ -20,6 +20,7 @@ enum {
INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES, ///< one above amount is considered invalid
NUM_INDUSTRYTILES = NEW_INDUSTRYTILEOFFSET, ///< total number of industry tiles, new and old
INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES, ///< one above amount is considered invalid
INDUSTRY_COMPLETED = 3, ///< final stage of industry construction.
};
enum {

View File

@ -276,7 +276,7 @@ static void DrawTile_Industry(TileInfo *ti)
}
dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
GetIndustryAnimationState(ti->tile) & 3 :
GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
GetIndustryConstructionStage(ti->tile))];
image = dits->ground.sprite;
@ -642,9 +642,7 @@ static void MakeIndustryTileBigger(TileIndex tile)
SetIndustryConstructionCounter(tile, 0);
SetIndustryConstructionStage(tile, stage);
StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
if (stage == 3) {
SetIndustryCompleted(tile, true);
}
if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
MarkTileDirtyByTile(tile);