mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12436) -Cleanup: minor coding style
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@ -23,11 +23,11 @@ uint _sprite_cache_size = 4;
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struct SpriteCache {
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void *ptr;
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void *ptr;
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uint32 id;
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uint32 file_pos;
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uint32 file_pos;
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uint16 file_slot;
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int16 lru;
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int16 lru;
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};
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@ -338,8 +338,7 @@ static void CompactSpriteCache()
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assert(!(next->size & S_FREE_MASK));
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/* If the next block is the sentinel block, we can safely return */
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if (next->size == 0)
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break;
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if (next->size == 0) break;
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/* Locate the sprite belonging to the next pointer. */
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for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
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