diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 77207ce3bb..3e1f53f072 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -168,7 +168,9 @@ void Order::ConvertFromOldSavegame() /* Then the load/depot action flags because those bits are going to be reused too * and they reuse the non-stop bits. */ if (this->GetType() != OT_GOTO_DEPOT) { - if ((this->flags & 4) == 0) { + if ((this->flags & 2) != 0) { + this->SetLoadType(OLFB_NO_LOAD); + } else if ((this->flags & 4) == 0) { this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);