Fix: Some spelling errors in printed messages

This commit is contained in:
Matthijs Kooijman 2018-04-30 12:54:00 +02:00 committed by Michael Lutz
parent a6b18f0d92
commit fa87212a76
3 changed files with 3 additions and 3 deletions

View File

@ -53,7 +53,7 @@ struct Backup {
{
/* We cannot assert here, as missing restoration is 'normal' when exceptions are thrown.
* Exceptions are especially used to abort world generation. */
DEBUG(misc, 0, "%s:%d: Backupped value was not restored!", this->file, this->line);
DEBUG(misc, 0, "%s:%d: Backed-up value was not restored!", this->file, this->line);
this->Restore();
}
}

View File

@ -1115,7 +1115,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
}
if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
IConsolePrintF(CC_ERROR, "WARNING: spectator issuing command from client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
return this->SendError(NETWORK_ERROR_KICKED);
}

View File

@ -323,7 +323,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
want_hwpalette = _use_hwpalette;
}
if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palete");
if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette");
/* Free any previously allocated shadow surface */
if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen);