(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version

This commit is contained in:
yexo 2010-01-29 00:03:31 +00:00
parent d75b9f1642
commit fae34ee719
8 changed files with 24 additions and 24 deletions

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@ -114,7 +114,7 @@ public:
static char *GetConsoleList(char *p, const char *last);
static const AIInfoList *GetInfoList();
static const AIInfoList *GetUniqueInfoList();
static AIInfo *FindInfo(const char *name, int version);
static AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
static void Rescan();
#if defined(ENABLE_NETWORK)

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@ -16,11 +16,11 @@
#include "ai.hpp"
#include "ai_config.hpp"
void AIConfig::ChangeAI(const char *name, int version, bool is_random_ai)
void AIConfig::ChangeAI(const char *name, int version, bool force_exact_match, bool is_random_ai)
{
free((void *)this->name);
this->name = (name == NULL) ? NULL : strdup(name);
this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version, force_exact_match);
this->version = (info == NULL) ? -1 : info->GetVersion();
this->is_random_ai = is_random_ai;
if (this->config_list != NULL) delete this->config_list;
@ -79,7 +79,7 @@ AIInfo *AIConfig::GetInfo() const
bool AIConfig::ResetInfo()
{
this->info = AI::FindInfo(this->name, -1);
this->info = AI::FindInfo(this->name, -1, false);
return this->info != NULL;
}

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@ -36,9 +36,11 @@ public:
* Set another AI to be loaded in this slot.
* @param name The name of the AI.
* @param version The version of the AI to load, or -1 of latest.
* @param force_exact_match If true try to find the exact same version
* as specified. If false any compatible version is ok.
* @param is_random Is the AI chosen randomly?
*/
void ChangeAI(const char *name, int version = -1, bool is_random = false);
void ChangeAI(const char *name, int version = -1, bool force_exact_match = false, bool is_random = false);
/**
* When ever the AI Scanner is reloaded, all infos become invalid. This

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@ -44,7 +44,7 @@
info = AI::ai_scanner->SelectRandomAI();
assert(info != NULL);
/* Load default data and store the name in the settings */
config->ChangeAI(info->GetName(), -1, true);
config->ChangeAI(info->GetName(), -1, false, true);
}
_current_company = company;
@ -288,9 +288,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
return AI::ai_scanner->GetUniqueAIInfoList();
}
/* static */ AIInfo *AI::FindInfo(const char *name, int version)
/* static */ AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
{
return AI::ai_scanner->FindInfo(name, version);
return AI::ai_scanner->FindInfo(name, version, force_exact_match);
}
/* static */ bool AI::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm)

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@ -274,7 +274,7 @@ AIInfo *AIScanner::SelectRandomAI() const
return (*it).second;
}
AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam)
AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
{
if (this->info_list.size() == 0) return NULL;
if (nameParam == NULL) return NULL;
@ -299,21 +299,19 @@ AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam)
/* Fall-through, like we were calling this function with a version */
}
/* Try to find a direct 'name.version' match */
char ai_name_tmp[1024];
snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
strtolower(ai_name_tmp);
if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
if (force_exact_match) {
/* Try to find a direct 'name.version' match */
char ai_name_tmp[1024];
snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
strtolower(ai_name_tmp);
if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
}
/* See if there is a compatible AI which goes by that name, with the highest
* version which allows loading the requested version */
AIInfoList::iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
char ai_name_compare[1024];
snprintf(ai_name_compare, sizeof(ai_name_compare), "%s", (*it).second->GetName());
strtolower(ai_name_compare);
if (strcasecmp(ai_name, ai_name_compare) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
if (strcasecmp(ai_name, (*it).second->GetName()) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
version = (*it).second->GetVersion();
info = (*it).second;
}

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@ -48,7 +48,7 @@ public:
/**
* Find an AI by name.
*/
class AIInfo *FindInfo(const char *name, int version);
class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
/**
* Get the list of available AIs for the console.

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@ -1052,7 +1052,7 @@ DEF_CONSOLE_CMD(ConStartAI)
AIConfig *config = AIConfig::GetConfig((CompanyID)n);
if (argc >= 2) {
config->ChangeAI(argv[1]);
config->ChangeAI(argv[1], -1, true);
if (!config->HasAI()) {
IConsoleWarning("Failed to load the specified AI");
return true;

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@ -75,13 +75,13 @@ static void Load_AIPL()
AIConfig *config = AIConfig::GetConfig(index);
if (StrEmpty(_ai_saveload_name)) {
/* A random AI. */
config->ChangeAI(NULL, -1, true);
config->ChangeAI(NULL, -1, false, true);
} else {
config->ChangeAI(_ai_saveload_name, _ai_saveload_version, _ai_saveload_is_random);
config->ChangeAI(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random);
if (!config->HasAI()) {
/* No version of the AI available that can load the data. Try to load the
* latest version of the AI instead. */
config->ChangeAI(_ai_saveload_name, -1, _ai_saveload_is_random);
config->ChangeAI(_ai_saveload_name, -1, false, _ai_saveload_is_random);
if (!config->HasAI()) {
if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);