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(svn r7063) static
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@ -13,7 +13,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
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static uint _spritegroup_count = 0;
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STATIC_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock);
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void DestroySpriteGroup(SpriteGroup *group)
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static void DestroySpriteGroup(SpriteGroup *group)
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{
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/* Free dynamically allocated memory */
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/* XXX Cast away the consts due to MSVC being buggy... */
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