mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r19053) -Codechange: Add an enum for the special flags of industry tiles. (based on andythenorth' work)
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@ -55,6 +55,7 @@ enum IndustryConstructionType {
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ICT_SCENARIO_EDITOR ///< while scenarion edition
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};
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/** Various industry behaviours mostly to represent original TTD specialities */
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enum IndustryBehaviour {
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INDUSTRYBEH_NONE = 0,
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INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
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@ -79,6 +80,13 @@ enum IndustryBehaviour {
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};
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DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour);
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/** Flags for miscellaneous industry tile specialities */
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enum IndustryTileSpecialFlags {
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INDTILE_SPECIAL_NONE = 0,
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INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0, ///< Callback 0x26 needs random bits
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};
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DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags);
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struct IndustryTileTable {
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TileIndexDiffC ti;
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IndustryGfx gfx;
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@ -167,7 +175,7 @@ struct IndustryTileSpec {
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uint16 animation_info; ///< Information about the animation (is it looping, how many loops etc)
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uint8 animation_speed; ///< The speed of the animation
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uint8 animation_triggers; ///< When to start the animation
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uint8 animation_special_flags; ///< Extra flags to influence the animation
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IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
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bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
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struct GRFFileProps grf_prop;
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};
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@ -2160,7 +2160,7 @@ static ChangeInfoResult IndustrytilesChangeInfo(uint indtid, int numinfo, int pr
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break;
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case 0x12: // Special flags
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tsp->animation_special_flags = buf->ReadByte();
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tsp->special_flags = (IndustryTileSpecialFlags)buf->ReadByte();
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break;
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default:
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@ -291,7 +291,8 @@ void AnimateNewIndustryTile(TileIndex tile)
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uint16 num_frames = GB(itspec->animation_info, 0, 8);
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if (HasBit(itspec->callback_mask, CBM_INDT_ANIM_NEXT_FRAME)) {
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME, HasBit(itspec->animation_special_flags, 0) ? Random() : 0, 0, gfx, ind, tile);
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME,
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(itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) ? Random() : 0, 0, gfx, ind, tile);
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if (callback_res != CALLBACK_FAILED) {
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frame_set_by_callback = true;
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@ -1580,7 +1580,7 @@ static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = {
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* @param a2 next frame of animation
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* @param a3 chooses between animation or construction state
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*/
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#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, 0, true, {INVALID_INDUSTRYTILE, 0, NULL, NULL, INVALID_INDUSTRYTILE}}
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#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, INDTILE_SPECIAL_NONE, true, {INVALID_INDUSTRYTILE, 0, NULL, NULL, INVALID_INDUSTRYTILE}}
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static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET] = {
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/* Coal Mine */
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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