mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place
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parent
7c254110c0
commit
fbb5f87801
102
src/strings.cpp
102
src/strings.cpp
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@ -543,54 +543,74 @@ static const char *ParseStringChoice(const char *b, uint form, char **dst, const
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return b + pos;
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}
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/** Helper for unit conversion. */
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struct UnitConversion {
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int multiplier; ///< Amount to multiply upon conversion.
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int shift; ///< Amount to shift upon conversion.
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/**
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* Convert value from OpenTTD's internal unit into the displayed value.
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* @param input The input to convert.
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* @return The converted value.
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*/
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int ToDisplay(int input) const
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{
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return (input * this->multiplier) >> this->shift;
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}
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/**
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* Convert the displayed value back into a value of OpenTTD's internal unit.
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* @param input The input to convert.
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* @return The converted value.
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*/
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int FromDisplay(int input) const
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{
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return ((input << this->shift) + this->multiplier / 2) / this->multiplier;
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}
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};
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struct Units {
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int s_m; ///< Multiplier for velocity
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int s_s; ///< Shift for velocity
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UnitConversion s; ///< Multiplier for velocity
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StringID velocity; ///< String for velocity
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int p_m; ///< Multiplier for power
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int p_s; ///< Shift for power
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UnitConversion p; ///< Multiplier for power
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StringID power; ///< String for velocity
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int w_m; ///< Multiplier for weight
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int w_s; ///< Shift for weight
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UnitConversion w; ///< Multiplier for weight
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StringID s_weight; ///< Short string for weight
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StringID l_weight; ///< Long string for weight
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int v_m; ///< Multiplier for volume
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int v_s; ///< Shift for volume
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UnitConversion v; ///< Multiplier for volume
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StringID s_volume; ///< Short string for volume
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StringID l_volume; ///< Long string for volume
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int f_m; ///< Multiplier for force
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int f_s; ///< Shift for force
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UnitConversion f; ///< Multiplier for force
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StringID force; ///< String for force
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int h_m; ///< Multiplier for height
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int h_s; ///< Shift for height
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UnitConversion h; ///< Multiplier for height
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StringID height; ///< String for height
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};
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/* Unit conversions */
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static const Units units[] = {
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{ // Imperial (Original, mph, hp, metric ton, litre, kN, ft)
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1, 0, STR_UNITS_VELOCITY_IMPERIAL,
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1, 0, STR_UNITS_POWER_IMPERIAL,
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1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
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1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
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1, 0, STR_UNITS_FORCE_SI,
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3, 0, STR_UNITS_HEIGHT_IMPERIAL,
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{ 1, 0}, STR_UNITS_VELOCITY_IMPERIAL,
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{ 1, 0}, STR_UNITS_POWER_IMPERIAL,
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{ 1, 0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
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{1000, 0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
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{ 1, 0}, STR_UNITS_FORCE_SI,
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{ 3, 0}, STR_UNITS_HEIGHT_IMPERIAL,
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},
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{ // Metric (km/h, hp, metric ton, litre, kN, metre)
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103, 6, STR_UNITS_VELOCITY_METRIC,
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1, 0, STR_UNITS_POWER_METRIC,
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1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
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1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
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1, 0, STR_UNITS_FORCE_SI,
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1, 0, STR_UNITS_HEIGHT_SI,
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{ 103, 6}, STR_UNITS_VELOCITY_METRIC,
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{ 1, 0}, STR_UNITS_POWER_METRIC,
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{ 1, 0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
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{1000, 0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
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{ 1, 0}, STR_UNITS_FORCE_SI,
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{ 1, 0}, STR_UNITS_HEIGHT_SI,
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},
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{ // SI (m/s, kilowatt, kilogram, cubic metre, kilonewton, metre)
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1831, 12, STR_UNITS_VELOCITY_SI,
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764, 10, STR_UNITS_POWER_SI,
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1000, 0, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
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1, 0, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
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1, 0, STR_UNITS_FORCE_SI,
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1, 0, STR_UNITS_HEIGHT_SI,
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{1831, 12}, STR_UNITS_VELOCITY_SI,
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{ 764, 10}, STR_UNITS_POWER_SI,
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{1000, 0}, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
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{ 1, 0}, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
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{ 1, 0}, STR_UNITS_FORCE_SI,
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{ 1, 0}, STR_UNITS_HEIGHT_SI,
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},
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};
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@ -601,7 +621,7 @@ static const Units units[] = {
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*/
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uint ConvertSpeedToDisplaySpeed(uint speed)
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{
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return (speed * units[_settings_game.locale.units].s_m) >> units[_settings_game.locale.units].s_s;
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return units[_settings_game.locale.units].s.ToDisplay(speed);
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}
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/**
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@ -611,7 +631,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed)
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*/
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uint ConvertDisplaySpeedToSpeed(uint speed)
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{
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return ((speed << units[_settings_game.locale.units].s_s) + units[_settings_game.locale.units].s_m / 2) / units[_settings_game.locale.units].s_m;
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return units[_settings_game.locale.units].s.FromDisplay(speed);
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}
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/**
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@ -721,7 +741,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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}
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case SCC_HEIGHT: { // {HEIGHT}
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int64 args[1] = {GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].h_m >> units[_settings_game.locale.units].h_s};
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int64 args[1] = {units[_settings_game.locale.units].h.ToDisplay(GetInt32(&argv, argve, &argt))};
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -744,7 +764,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case STR_TONS: {
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
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args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -753,7 +773,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case STR_LITERS: {
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
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args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -839,7 +859,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VOLUME: { // {VOLUME}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt, SCC_VOLUME) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
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args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -897,7 +917,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_POWER: { // {POWER}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].p_m >> units[_settings_game.locale.units].p_s;
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args[0] = units[_settings_game.locale.units].p.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -906,7 +926,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VOLUME_SHORT: { // {VOLUME_S}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
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args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -915,7 +935,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_WEIGHT: { // {WEIGHT}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt, SCC_WEIGHT) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
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args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -924,7 +944,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
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args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -933,7 +953,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_FORCE: { // {FORCE}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].f_m >> units[_settings_game.locale.units].f_s;
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args[0] = units[_settings_game.locale.units].f.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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