(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place

This commit is contained in:
rubidium 2011-02-09 12:59:39 +00:00
parent 7c254110c0
commit fbb5f87801
1 changed files with 61 additions and 41 deletions

View File

@ -543,54 +543,74 @@ static const char *ParseStringChoice(const char *b, uint form, char **dst, const
return b + pos;
}
/** Helper for unit conversion. */
struct UnitConversion {
int multiplier; ///< Amount to multiply upon conversion.
int shift; ///< Amount to shift upon conversion.
/**
* Convert value from OpenTTD's internal unit into the displayed value.
* @param input The input to convert.
* @return The converted value.
*/
int ToDisplay(int input) const
{
return (input * this->multiplier) >> this->shift;
}
/**
* Convert the displayed value back into a value of OpenTTD's internal unit.
* @param input The input to convert.
* @return The converted value.
*/
int FromDisplay(int input) const
{
return ((input << this->shift) + this->multiplier / 2) / this->multiplier;
}
};
struct Units {
int s_m; ///< Multiplier for velocity
int s_s; ///< Shift for velocity
UnitConversion s; ///< Multiplier for velocity
StringID velocity; ///< String for velocity
int p_m; ///< Multiplier for power
int p_s; ///< Shift for power
UnitConversion p; ///< Multiplier for power
StringID power; ///< String for velocity
int w_m; ///< Multiplier for weight
int w_s; ///< Shift for weight
UnitConversion w; ///< Multiplier for weight
StringID s_weight; ///< Short string for weight
StringID l_weight; ///< Long string for weight
int v_m; ///< Multiplier for volume
int v_s; ///< Shift for volume
UnitConversion v; ///< Multiplier for volume
StringID s_volume; ///< Short string for volume
StringID l_volume; ///< Long string for volume
int f_m; ///< Multiplier for force
int f_s; ///< Shift for force
UnitConversion f; ///< Multiplier for force
StringID force; ///< String for force
int h_m; ///< Multiplier for height
int h_s; ///< Shift for height
UnitConversion h; ///< Multiplier for height
StringID height; ///< String for height
};
/* Unit conversions */
static const Units units[] = {
{ // Imperial (Original, mph, hp, metric ton, litre, kN, ft)
1, 0, STR_UNITS_VELOCITY_IMPERIAL,
1, 0, STR_UNITS_POWER_IMPERIAL,
1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
1, 0, STR_UNITS_FORCE_SI,
3, 0, STR_UNITS_HEIGHT_IMPERIAL,
{ 1, 0}, STR_UNITS_VELOCITY_IMPERIAL,
{ 1, 0}, STR_UNITS_POWER_IMPERIAL,
{ 1, 0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
{1000, 0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
{ 1, 0}, STR_UNITS_FORCE_SI,
{ 3, 0}, STR_UNITS_HEIGHT_IMPERIAL,
},
{ // Metric (km/h, hp, metric ton, litre, kN, metre)
103, 6, STR_UNITS_VELOCITY_METRIC,
1, 0, STR_UNITS_POWER_METRIC,
1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
1, 0, STR_UNITS_FORCE_SI,
1, 0, STR_UNITS_HEIGHT_SI,
{ 103, 6}, STR_UNITS_VELOCITY_METRIC,
{ 1, 0}, STR_UNITS_POWER_METRIC,
{ 1, 0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
{1000, 0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
{ 1, 0}, STR_UNITS_FORCE_SI,
{ 1, 0}, STR_UNITS_HEIGHT_SI,
},
{ // SI (m/s, kilowatt, kilogram, cubic metre, kilonewton, metre)
1831, 12, STR_UNITS_VELOCITY_SI,
764, 10, STR_UNITS_POWER_SI,
1000, 0, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
1, 0, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
1, 0, STR_UNITS_FORCE_SI,
1, 0, STR_UNITS_HEIGHT_SI,
{1831, 12}, STR_UNITS_VELOCITY_SI,
{ 764, 10}, STR_UNITS_POWER_SI,
{1000, 0}, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
{ 1, 0}, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
{ 1, 0}, STR_UNITS_FORCE_SI,
{ 1, 0}, STR_UNITS_HEIGHT_SI,
},
};
@ -601,7 +621,7 @@ static const Units units[] = {
*/
uint ConvertSpeedToDisplaySpeed(uint speed)
{
return (speed * units[_settings_game.locale.units].s_m) >> units[_settings_game.locale.units].s_s;
return units[_settings_game.locale.units].s.ToDisplay(speed);
}
/**
@ -611,7 +631,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed)
*/
uint ConvertDisplaySpeedToSpeed(uint speed)
{
return ((speed << units[_settings_game.locale.units].s_s) + units[_settings_game.locale.units].s_m / 2) / units[_settings_game.locale.units].s_m;
return units[_settings_game.locale.units].s.FromDisplay(speed);
}
/**
@ -721,7 +741,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
}
case SCC_HEIGHT: { // {HEIGHT}
int64 args[1] = {GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].h_m >> units[_settings_game.locale.units].h_s};
int64 args[1] = {units[_settings_game.locale.units].h.ToDisplay(GetInt32(&argv, argve, &argt))};
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -744,7 +764,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case STR_TONS: {
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -753,7 +773,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case STR_LITERS: {
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -839,7 +859,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case SCC_VOLUME: { // {VOLUME}
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt, SCC_VOLUME) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -897,7 +917,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case SCC_POWER: { // {POWER}
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].p_m >> units[_settings_game.locale.units].p_s;
args[0] = units[_settings_game.locale.units].p.ToDisplay(GetInt32(&argv, argve, &argt));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -906,7 +926,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case SCC_VOLUME_SHORT: { // {VOLUME_S}
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -915,7 +935,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case SCC_WEIGHT: { // {WEIGHT}
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt, SCC_WEIGHT) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -924,7 +944,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last);
modifier = 0;
break;
@ -933,7 +953,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
case SCC_FORCE: { // {FORCE}
int64 args[1];
assert(_settings_game.locale.units < lengthof(units));
args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].f_m >> units[_settings_game.locale.units].f_s;
args[0] = units[_settings_game.locale.units].f.ToDisplay(GetInt32(&argv, argve, &argt));
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last);
modifier = 0;
break;