diff --git a/src/vehicle.cpp b/src/vehicle.cpp index e1065f8238..08c46ee7d4 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1895,14 +1895,14 @@ void Vehicle::UpdateVisualEffect(bool allow_power_change) this->vcache.cached_vis_effect = 0; const Engine *e = Engine::Get(this->engine_type); - byte default_effect = VE_DEFAULT; + byte visual_effect = VE_DEFAULT; switch (this->type) { - case VEH_TRAIN: default_effect = e->u.rail.visual_effect; break; - case VEH_ROAD: default_effect = e->u.road.visual_effect; break; - case VEH_SHIP: default_effect = e->u.ship.visual_effect; break; + case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break; + case VEH_ROAD: visual_effect = e->u.road.visual_effect; break; + case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break; default: break; } - if (default_effect == VE_DEFAULT) { + if (visual_effect == VE_DEFAULT) { if (this->type == VEH_TRAIN && !(Train::From(this)->IsWagon() || Train::From(this)->IsArticulatedPart())) { if (e->u.rail.engclass == 0) { /* Steam is offset by -4 units */ @@ -1916,7 +1916,7 @@ void Vehicle::UpdateVisualEffect(bool allow_power_change) SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT); } } else { - this->vcache.cached_vis_effect = default_effect; + this->vcache.cached_vis_effect = visual_effect; } /* Check powered wagon / visual effect callback */