(svn r13184) -Codechange: make a window class of the signs list.

This commit is contained in:
rubidium 2008-05-19 09:45:24 +00:00
parent eb35fce734
commit fc29abf621
1 changed files with 57 additions and 53 deletions

View File

@ -66,54 +66,63 @@ static void GlobalSortSignList()
DEBUG(misc, 3, "Resorting global signs list");
}
static void SignListWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
if (_sign_sort_dirty) GlobalSortSignList();
struct SignListWindow : Window {
SignListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->vscroll.cap = 12;
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
SetVScrollCount(w, _num_sign_sort);
SetDParam(0, w->vscroll.count);
w->DrawWidgets();
/* No signs? */
int y = 16; // offset from top of widget
if (w->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, TC_FROMSTRING);
return;
}
/* Start drawing the signs */
for (uint16 i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
const Sign *si = _sign_sort[i];
if (si->owner != OWNER_NONE) DrawPlayerIcon(si->owner, 4, y + 1);
SetDParam(0, si->index);
DrawString(22, y, STR_SIGN_NAME, TC_YELLOW);
y += 10;
}
} break;
case WE_CLICK:
if (e->we.click.widget == 3) {
uint32 id_v = (e->we.click.pt.y - 15) / 10;
if (id_v >= w->vscroll.cap) return;
id_v += w->vscroll.pos;
if (id_v >= w->vscroll.count) return;
const Sign *si = _sign_sort[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
}
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
this->FindWindowPlacementAndResize(desc);
}
}
virtual void OnPaint()
{
if (_sign_sort_dirty) GlobalSortSignList();
SetVScrollCount(this, _num_sign_sort);
SetDParam(0, this->vscroll.count);
this->DrawWidgets();
/* No signs? */
int y = 16; // offset from top of widget
if (this->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, TC_FROMSTRING);
return;
}
/* Start drawing the signs */
for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) {
const Sign *si = _sign_sort[i];
if (si->owner != OWNER_NONE) DrawPlayerIcon(si->owner, 4, y + 1);
SetDParam(0, si->index);
DrawString(22, y, STR_SIGN_NAME, TC_YELLOW);
y += 10;
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget == 3) {
uint32 id_v = (pt.y - 15) / 10;
if (id_v >= this->vscroll.cap) return;
id_v += this->vscroll.pos;
if (id_v >= this->vscroll.count) return;
const Sign *si = _sign_sort[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 10;
}
};
static const Widget _sign_list_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@ -130,18 +139,13 @@ static const WindowDesc _sign_list_desc = {
WC_SIGN_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_sign_list_widget,
SignListWndProc
NULL
};
void ShowSignList()
{
Window *w = AllocateWindowDescFront<Window>(&_sign_list_desc, 0);
if (w != NULL) {
w->vscroll.cap = 12;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
}
AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
}
static void RenameSign(SignID index, const char *text)