(svn r2447) * Add: [NPF] Penalty for road vehicles making turns.

This commit is contained in:
matthijs 2005-06-16 17:53:40 +00:00
parent 085cc7ca0e
commit fc5784a310
3 changed files with 7 additions and 2 deletions

6
npf.c
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@ -322,8 +322,10 @@ int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
/* Check for slope */
cost += NPFSlopeCost(current);
/* Check for turns */
//TODO
/* Check for turns. Road vehicles only really drive diagonal, turns are
* represented by non-diagonal tracks */
if (!IsDiagonalTrackdir(current->direction))
cost += _patches.npf_road_curve_penalty;
NPFMarkTile(tile);
DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);

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@ -975,6 +975,8 @@ const SettingDesc patch_settings[] = {
* rail curve penalty, since ships (realisticly) have more trouble with
* making turns */
{"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL},
/* This is the penalty for road, same as for rail. */
{"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL},
{NULL, 0, NULL, NULL, NULL}
};

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@ -215,6 +215,7 @@ typedef struct Patches {
uint32 npf_rail_depot_reverse_penalty; /* The penalty for reversing in depots */
uint32 npf_buoy_penalty; /* The penalty for going over (through) a buoy */
uint32 npf_water_curve_penalty; /* The penalty for curves */
uint32 npf_road_curve_penalty; /* The penalty for curves */
bool population_in_label; // Show the population of a town in his label?
} Patches;