From fc60ef874deaa76873cc0326ae084d2be591fcd3 Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 29 Apr 2008 16:36:44 +0000 Subject: [PATCH] (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress --- src/road_cmd.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 7c610bcd67..0ff958e863 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -233,7 +233,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa const RoadBits other = GetOtherRoadBits(tile, rt); const Foundation f = GetRoadFoundation(tileh, present); - if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); + if (HasRoadWorks(tile) && _current_player != OWNER_WATER) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); /* Autocomplete to a straight road * @li on steep slopes @@ -260,6 +260,16 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa if (town_check) ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); if (flags & DC_EXEC) { + if (HasRoadWorks(tile)) { + /* flooding tile with road works, don't forget to remove the effect vehicle too */ + assert(_current_player == OWNER_WATER); + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_EFFECT && TileVirtXY(v->x_pos, v->y_pos) == tile) { + delete v; + } + } + } if (present == ROAD_NONE) { RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); if (rts == ROADTYPES_NONE) {