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(svn r9650) -Documentation: Finalize doxygen comments for town_land.h
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@ -1781,7 +1781,7 @@ static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
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M(0x1244, PAL_NONE, 0x125a, PAL_NONE, 0, 0, 16, 16, 50, 0),
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};
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#undef M
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/* 4 variants * 4 build stages */
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/** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */
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assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
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/** Describes the data that defines each house in the game
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@ -1805,6 +1805,7 @@ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
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#define MS(mnd, mxd, p, rc, bn, rr, mg, ca1, ca2, ca3, bf, ba, cg1, cg2, cg3) \
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{mnd, mxd, p, rc, bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \
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0, NULL, 0, 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, 0, 2, 0, 0, NULL}
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/** House specifications from original data */
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static const HouseSpec _original_house_specs[] = {
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/**
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* remove_rating_decrease
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@ -2262,4 +2263,6 @@ static const HouseSpec _original_house_specs[] = {
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CT_PASSENGERS, CT_MAIL, CT_FIZZY_DRINKS), //6D
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};
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#undef MS
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/** Make sure we have the right number of elements: one entry for each house */
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assert_compile(lengthof(_original_house_specs) == NEW_HOUSE_OFFSET);
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