(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size

you need it between 1 and 3 and therefore there is no one-on-one correspondence between
 widget-numbers and town-size. Based on a patch by Maedhros
This commit is contained in:
Darkvater 2006-11-09 13:03:34 +00:00
parent 061f9ee5d5
commit fd2b3d3e14
2 changed files with 7 additions and 7 deletions

View File

@ -46,7 +46,7 @@ static int _rename_what;
static byte _terraform_size = 1;
static RailType _last_built_railtype;
static int _scengen_town_size = 1;
static int _scengen_town_size = 2; // depress medium-sized towns per default
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
@ -1388,7 +1388,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case WE_CREATE:
LowerWindowWidget(w, _scengen_town_size + 7);
LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
break;
case WE_CLICK:
@ -1422,9 +1422,9 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
}
case 7: case 8: case 9:
RaiseWindowWidget(w, _scengen_town_size + 7);
_scengen_town_size = e->we.click.widget - 7;
LowerWindowWidget(w, _scengen_town_size + 7);
RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
_scengen_town_size = (e->we.click.widget - 7) + 1;
LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
SetWindowDirty(w);
break;
}
@ -1440,7 +1440,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
LowerWindowWidget(w, _scengen_town_size + 7);
LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
SetWindowDirty(w);
break;
}

View File

@ -1003,7 +1003,7 @@ static Town *AllocateTown(void)
* This obviously only works in the scenario editor. Function not removed
* as it might be possible in the future to fund your own town :)
* @param tile coordinates where town is built
* @param p1 size of the town (1 = small, 2 = medium, 3 = large)
* @param p1 size of the town (0 = random, 1 = small, 2 = medium, 3 = large)
* @param p2 unused
*/
int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)