(svn r7069) -Fix: AI tried to build road from the back or side of road stop/depot (peter1138)

This commit is contained in:
KUDr 2006-11-05 18:42:25 +00:00
parent a763e7e52e
commit fd361b104d
2 changed files with 3 additions and 2 deletions

View File

@ -2806,6 +2806,7 @@ static bool AiCheckRoadFinished(Player *p)
are.dest = p->ai.cur_tile_b;
tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(dir));
if (IsRoadStopTile(tile) || IsTileDepotType(tile, TRANSPORT_ROAD)) return false;
bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir];
if (bits == 0) return false;

View File

@ -294,9 +294,9 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (tpf->tracktype == TRANSPORT_ROAD) {
// road stops and depots now have a track (r4419)
// don't enter road stop from the back
if (IsRoadStopTile(tile) && GetRoadStopDir(tile) == direction) return;
if (IsRoadStopTile(tile) && ReverseDiagDir(GetRoadStopDir(tile)) != direction) return;
// don't enter road depot from the back
if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) == direction) return;
if (IsTileDepotType(tile, TRANSPORT_ROAD) && ReverseDiagDir(GetRoadDepotDirection(tile)) != direction) return;
}
tpf->rd.cur_length++;