(svn r20753) -Feature [FS#3999]: make it possible to select vehicle to clone and vehicle to clone orders from directly from vehicle lists and depot window

This commit is contained in:
smatz 2010-09-06 14:14:09 +00:00
parent d2572f94d2
commit fd54943c7a
11 changed files with 77 additions and 111 deletions

View File

@ -486,12 +486,6 @@ struct DepotWindow : Window {
const Vehicle *v = NULL;
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
/* share / copy orders */
if (_thd.place_mode != HT_NONE && mode != MODE_ERROR) {
_place_clicked_vehicle = (this->type == VEH_TRAIN ? gdvp.head : v);
return;
}
if (this->type == VEH_TRAIN) v = gdvp.wagon;
switch (mode) {
@ -499,6 +493,8 @@ struct DepotWindow : Window {
return;
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
if (v != NULL && VehicleClicked(v)) return;
VehicleID sel = this->sel;
if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
@ -506,10 +502,10 @@ struct DepotWindow : Window {
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image = v->GetImage(DIR_W);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index;
this->SetDirty();
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
switch (v->type) {
case VEH_TRAIN:
@ -541,25 +537,6 @@ struct DepotWindow : Window {
}
}
/**
* Clones a vehicle
* @param *v is the original vehicle to clone
*/
void HandleCloneVehClick(const Vehicle *v)
{
if (v == NULL || !IsCompanyBuildableVehicleType(v)) return;
if (!v->IsPrimaryVehicle()) {
v = v->First();
/* Do nothing when clicking on a train in depot with no loc attached */
if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) return;
}
DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle);
ResetObjectToPlace();
}
/* Function to set up vehicle specific widgets (mainly sprites and strings).
* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array
@ -742,8 +719,7 @@ struct DepotWindow : Window {
SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
};
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_RECT, this);
SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
} else {
ResetObjectToPlace();
}
@ -860,11 +836,15 @@ struct DepotWindow : Window {
return true;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
/**
* Clones a vehicle
* @param v the original vehicle to clone
*/
virtual void OnVehicleSelect(const Vehicle *v)
{
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) this->HandleCloneVehClick(v);
if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
ResetObjectToPlace();
}
}
virtual void OnPlaceObjectAbort()
@ -879,18 +859,6 @@ struct DepotWindow : Window {
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
};
/* check if a vehicle in a depot was clicked.. */
virtual void OnMouseLoop()
{
const Vehicle *v = _place_clicked_vehicle;
/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
if (v != NULL && this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
_place_clicked_vehicle = NULL;
this->HandleCloneVehClick(v);
}
}
virtual void OnMouseDrag(Point pt, int widget)
{
if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;

View File

@ -441,6 +441,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
if (VehicleClicked(v)) break;
this->vehicle_sel = v->index;
@ -531,7 +532,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
if (vindex == v->index) {
if (!VehicleClicked(v) && vindex == v->index) {
ShowVehicleViewWindow(v);
}
break;

View File

@ -497,28 +497,6 @@ private:
return (sel <= vehicle->GetNumOrders() && sel >= 0) ? sel : INVALID_ORDER;
}
bool HandleOrderVehClick(const Vehicle *u)
{
if (u->type != this->vehicle->type) return false;
if (!u->IsPrimaryVehicle()) {
u = u->First();
if (!u->IsPrimaryVehicle()) return false;
}
/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
* obviously if you press CTRL on a non-empty orders vehicle you know what you are doing */
if (this->vehicle->GetNumOrders() != 0 && _ctrl_pressed == 0) return false;
if (DoCommandP(this->vehicle->tile, this->vehicle->index | (_ctrl_pressed ? CO_SHARE : CO_COPY) << 30, u->index,
_ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
this->selected_order = -1;
ResetObjectToPlace();
}
return true;
}
/**
* Handle the click on the goto button.
* @param i Dummy parameter.
@ -528,8 +506,7 @@ private:
this->SetWidgetDirty(ORDER_WIDGET_GOTO);
this->ToggleWidgetLoweredState(ORDER_WIDGET_GOTO);
if (this->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, HT_RECT, this);
SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, HT_RECT | HT_VEHICLE, this);
this->goto_type = OPOS_GOTO;
} else {
ResetObjectToPlace();
@ -1260,10 +1237,6 @@ public:
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
if (this->goto_type == OPOS_GOTO) {
/* check if we're clicking on a vehicle first.. clone orders in that case. */
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL && this->HandleOrderVehClick(v)) return;
const Order cmd = GetOrderCmdFromTile(this->vehicle, tile);
if (cmd.IsType(OT_NOTHING)) return;
@ -1274,6 +1247,20 @@ public:
}
}
virtual void OnVehicleSelect(const Vehicle *v)
{
/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
* obviously if you press CTRL on a non-empty orders vehicle you know what you are doing
* TODO: give a warning message */
if (this->vehicle->GetNumOrders() != 0 && _ctrl_pressed == 0) return;
if (DoCommandP(this->vehicle->tile, this->vehicle->index | (_ctrl_pressed ? CO_SHARE : CO_COPY) << 30, v->index,
_ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
this->selected_order = -1;
ResetObjectToPlace();
}
}
virtual void OnPlaceObjectAbort()
{
if (this->goto_type == OPOS_CONDITIONAL) {
@ -1301,23 +1288,6 @@ public:
}
}
virtual void OnMouseLoop()
{
const Vehicle *v = _place_clicked_vehicle;
/*
* Check if we clicked on a vehicle
* and if the GOTO button of this window is pressed
* This is because of all open order windows WE_MOUSELOOP is called
* and if you have 3 windows open, and this check is not done
* the order is copied to the last open window instead of the
* one where GOTO is enabled
*/
if (v != NULL && this->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
_place_clicked_vehicle = NULL;
this->HandleOrderVehClick(v);
}
}
virtual void OnMouseDrag(Point pt, int widget)
{
if (this->selected_order != -1 && widget == ORDER_WIDGET_ORDER_LIST) {

View File

@ -19,14 +19,15 @@
/** Highlighting draw styles */
enum HighLightStyle {
HT_NONE = 0x00, ///< default
HT_RECT = 0x10, ///< rectangle (stations, depots, ...)
HT_POINT = 0x20, ///< point (lower land, raise land, level land, ...)
HT_SPECIAL = 0x30, ///< special mode used for highlighting while dragging (and for tunnels/docks)
HT_DRAG = 0x40, ///< dragging items in the depot windows
HT_LINE = 0x08, ///< used for autorail highlighting (longer streches), lower bits: direction
HT_RAIL = 0x80, ///< autorail (one piece), lower bits: direction
HT_DRAG_MASK = 0xF8, ///< masks the drag-type
HT_NONE = 0x000, ///< default
HT_RECT = 0x010, ///< rectangle (stations, depots, ...)
HT_POINT = 0x020, ///< point (lower land, raise land, level land, ...)
HT_SPECIAL = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
HT_DRAG = 0x040, ///< dragging items in the depot windows
HT_LINE = 0x008, ///< used for autorail highlighting (longer streches), lower bits: direction
HT_RAIL = 0x080, ///< autorail (one piece), lower bits: direction
HT_VEHICLE = 0x100, ///< vehicle is accepted as target as well (bitmask)
HT_DRAG_MASK = 0x0F8, ///< masks the drag-type
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */

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@ -55,7 +55,6 @@
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
VehicleID _vehicle_id_ctr_day;
const Vehicle *_place_clicked_vehicle;
VehicleID _new_vehicle_id;
uint16 _returned_refit_capacity;
byte _age_cargo_skip_counter; ///< Skip aging of cargo?

View File

@ -162,7 +162,6 @@ CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits);
void StopAllVehicles();
extern VehicleID _vehicle_id_ctr_day;
extern const Vehicle *_place_clicked_vehicle;
extern VehicleID _new_vehicle_id;
extern uint16 _returned_refit_capacity;
extern byte _age_cargo_skip_counter;

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@ -39,6 +39,7 @@
#include "company_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "tilehighlight_func.h"
#include "table/strings.h"
@ -1269,7 +1270,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
ShowVehicleViewWindow(v);
if (!VehicleClicked(v)) ShowVehicleViewWindow(v);
break;
}
@ -2344,6 +2345,23 @@ void ShowVehicleViewWindow(const Vehicle *v)
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
/**
* Dispatch a "vehicle selected" event if any window waits for it.
* @param v selected vehicle;
* @return did any window accept vehicle selection?
*/
bool VehicleClicked(const Vehicle *v)
{
assert(v != NULL);
if (!(_thd.place_mode & HT_VEHICLE)) return false;
v = v->First();
if (!v->IsPrimaryVehicle()) return false;
FindWindowById(_thd.window_class, _thd.window_number)->OnVehicleSelect(v);
return true;
}
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

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@ -107,6 +107,7 @@ static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
bool VehicleClicked(const Vehicle *v);
void StartStopVehicle(const Vehicle *v, bool texteffect);
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);

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@ -1805,14 +1805,19 @@ static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
bool HandleViewportClicked(const ViewPort *vp, int x, int y)
{
const Vehicle *v;
const Vehicle *v = CheckClickOnVehicle(vp, x, y);
if (_thd.place_mode & HT_VEHICLE) {
if (v != NULL && VehicleClicked(v)) return true;
}
if (_thd.place_mode & HT_DRAG_MASK) return false;
if (CheckClickOnTown(vp, x, y)) return true;
if (CheckClickOnStation(vp, x, y)) return true;
if (CheckClickOnSign(vp, x, y)) return true;
CheckClickOnLandscape(vp, x, y);
v = CheckClickOnVehicle(vp, x, y);
if (v != NULL) {
DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
if (IsCompanyBuildableVehicleType(v)) {
@ -1971,7 +1976,7 @@ void UpdateTileSelection()
_thd.new_size.y = y2 - y1 + TILE_SIZE;
_thd.new_drawstyle = _thd.next_drawstyle;
}
} else if (_thd.place_mode != HT_NONE) {
} else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
Point pt = GetTileBelowCursor();
x1 = pt.x;
y1 = pt.y;

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@ -2204,13 +2204,11 @@ static void MouseLoop(MouseClick click, int mousewheel)
return;
}
if (_thd.place_mode == HT_NONE) {
if (!HandleViewportClicked(vp, x, y) &&
!(w->flags4 & WF_DISABLE_VP_SCROLL) &&
_settings_client.gui.left_mouse_btn_scrolling) {
_scrolling_viewport = true;
_cursor.fix_at = false;
}
if (!HandleViewportClicked(vp, x, y) &&
!(w->flags4 & WF_DISABLE_VP_SCROLL) &&
_settings_client.gui.left_mouse_btn_scrolling) {
_scrolling_viewport = true;
_cursor.fix_at = false;
} else {
PlaceObject();
}

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@ -635,6 +635,12 @@ public:
*/
virtual void OnPlaceObject(Point pt, TileIndex tile) {}
/**
* The user clicked on a vehicle while HT_VEHICLE has been set.
* @param v clicked vehicle. It is guaranteed to be v->IsPrimaryVehicle() == true
*/
virtual void OnVehicleSelect(const struct Vehicle *v) {}
/**
* The user cancelled a tile highlight mode that has been set.
*/