mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r18113) -Fix: RTL glitch in play heightmap window
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@ -476,9 +476,14 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case GLAND_HEIGHTMAP_NAME_TEXT:
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DrawString(r.left, this->width - WD_FRAMERECT_RIGHT, r.top, this->name, TC_ORANGE);
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break;
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case GLAND_HEIGHTMAP_NAME_TEXT: {
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/* Little bit of a hack going on here; just to get the widgets
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* spaced without doing much magic. The space we can draw on is
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* covered by both the spacer and text widgets, so take their
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* outer most boundaries (left and right) as draw locations. */
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const NWidgetCore *nwi_spacer = this->GetWidget<NWidgetCore>(GLAND_HEIGHTMAP_NAME_SPACER);
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DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
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} break;
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}
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}
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