(svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better

This commit is contained in:
rubidium 2011-02-06 16:45:27 +00:00
parent fd94ed3009
commit fd86b0608d
1 changed files with 10 additions and 2 deletions

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@ -151,8 +151,16 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
if (mode == AS_ACCEL) {
/* Divide by 4 to compensate for the wacky game scale. */
return (force - resistance) / (mass * 4);
/* Easy way out when there is no acceleration. */
if (force == resistance) return 0;
/* When we accelerate, make sure we always keep doing that, even when
* the excess force is more than the mass. Otherwise a vehicle going
* down hill will never slow down enough, and a vehicle that came up
* a hill will never speed up enough to (eventually) get back to the
* same (maximum) speed. */
int accel = (force - resistance) / (mass * 4);
return force < resistance ? min(-1, accel) : max(1, accel);
} else {
return min(-force - resistance, -10000) / mass;
}