mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r24898) -Fix: Don't unpause the game when closing the highscore window if it was already paused before the highscore screen was shown.
This commit is contained in:
parent
8f681a7a10
commit
fd8f5cff5d
|
@ -148,10 +148,13 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
|
|||
};
|
||||
|
||||
struct HighScoreWindow : EndGameHighScoreBaseWindow {
|
||||
bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
|
||||
|
||||
HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
|
||||
{
|
||||
/* pause game to show the chart */
|
||||
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
|
||||
this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
|
||||
if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
|
||||
|
||||
/* Close all always on-top windows to get a clean screen */
|
||||
if (_game_mode != GM_MENU) HideVitalWindows();
|
||||
|
@ -166,7 +169,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
|
|||
{
|
||||
if (_game_mode != GM_MENU) ShowVitalWindows();
|
||||
|
||||
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
|
||||
if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
|
|
Loading…
Reference in New Issue