(svn r20057) -Feature: customizable hotkeys for the terraform toolbar in scenario editor

This commit is contained in:
yexo 2010-07-03 13:29:01 +00:00
parent 44a49ac849
commit fda69b2be3
2 changed files with 22 additions and 18 deletions

View File

@ -228,6 +228,7 @@ void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
}
struct TerraformToolbarWindow;
struct ScenarioEditorLandscapeGenerationWindow;
static void SaveLoadHotkeys(bool save)
{
@ -242,6 +243,7 @@ static void SaveLoadHotkeys(bool save)
SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
SL_HOTKEYS(terraform, TerraformToolbarWindow);
SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
#undef SL_HOTKEYS

View File

@ -578,17 +578,6 @@ static void EditorTerraformClick_Transmitter(Window *w)
HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Transmitter);
}
static const uint16 _editor_terraform_keycodes[] = {
'D',
'Q',
'W',
'E',
'R',
'T',
'Y'
};
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_Dynamite,
EditorTerraformClick_LowerBigLand,
@ -666,13 +655,10 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
if (keycode == _editor_terraform_keycodes[i]) {
_editor_terraform_button_proc[i](this);
return ES_HANDLED;
}
}
return ES_NOT_HANDLED;
int num = CheckHotkeyMatch(terraform_editor_hotkeys, keycode, this);
if (num == -1) return ES_NOT_HANDLED;
this->OnClick(Point(), num, 1);
return ES_HANDLED;
}
virtual void OnClick(Point pt, int widget, int click_count)
@ -751,8 +737,24 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
this->RaiseButtons();
this->SetDirty();
}
static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[];
};
Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys[] = {
Hotkey<ScenarioEditorLandscapeGenerationWindow>('D', "dynamite", ETTW_DEMOLISH),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('Q', "lower", ETTW_LOWER_LAND),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('W', "raise", ETTW_RAISE_LAND),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('E', "level", ETTW_LEVEL_LAND),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", ETTW_PLACE_ROCKS),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desertlighthouse", ETTW_PLACE_DESERT_LIGHTHOUSE),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('Y', "transmitter", ETTW_PLACE_TRANSMITTER),
HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow)
};
Hotkey<ScenarioEditorLandscapeGenerationWindow> *_terraform_editor_hotkeys = ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys;
static const WindowDesc _scen_edit_land_gen_desc(
WDP_AUTO, 0, 0,
WC_SCEN_LAND_GEN, WC_NONE,