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(svn r13337) -Doc: add documentation to some variables in settings_type.h.
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@ -86,33 +86,33 @@ struct GUISettings {
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/** All settings related to the network. */
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struct NetworkSettings {
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#ifdef ENABLE_NETWORK
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uint16 sync_freq;
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uint8 frame_freq;
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uint16 max_join_time;
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bool pause_on_join;
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char server_bind_ip[NETWORK_HOSTNAME_LENGTH];
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uint16 server_port;
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bool server_advertise;
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uint8 lan_internet;
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char player_name[NETWORK_NAME_LENGTH];
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char server_password[NETWORK_PASSWORD_LENGTH];
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char rcon_password[NETWORK_PASSWORD_LENGTH];
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char default_company_pass[NETWORK_PASSWORD_LENGTH];
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char server_name[NETWORK_NAME_LENGTH];
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char connect_to_ip[NETWORK_HOSTNAME_LENGTH];
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char network_id[NETWORK_UNIQUE_ID_LENGTH];
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bool autoclean_companies;
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uint8 autoclean_unprotected;
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uint8 autoclean_protected;
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uint8 max_companies;
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uint8 max_clients;
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uint8 max_spectators;
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Year restart_game_year;
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uint8 min_players;
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uint8 server_lang;
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bool reload_cfg;
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char last_host[NETWORK_HOSTNAME_LENGTH];
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uint16 last_port;
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uint16 sync_freq; ///< how often do we check whether we are still in-sync
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uint8 frame_freq; ///< how often do we send commands to the clients
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uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
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bool pause_on_join; ///< pause the game when people join
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char server_bind_ip[NETWORK_HOSTNAME_LENGTH]; ///< IP address the server binds to
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uint16 server_port; ///< port the server listens on
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for joining this server
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side)
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bool server_advertise; ///< advertise the server to the masterserver
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uint8 lan_internet; ///< search on the LAN or internet for servers
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char player_name[NETWORK_NAME_LENGTH]; ///< name of the player
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char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
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char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query
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char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client
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bool autoclean_companies; ///< automatically remove companies that are not in use
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uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
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uint8 autoclean_protected; ///< remove the password from passworded companies after this many months
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uint8 max_companies; ///< maximum amount of companies
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uint8 max_clients; ///< maximum amount of clients
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uint8 max_spectators; ///< maximum amount of spectators
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Year restart_game_year; ///< year the server restarts
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uint8 min_players; ///< minimum amount of players to unpause the game
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uint8 server_lang; ///< language of the server
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bool reload_cfg; ///< reload the config file before restarting
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char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server
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uint16 last_port; ///< port of the last joined server
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#else /* ENABLE_NETWORK */
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#endif
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};
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