From fddeeb5e49f5daee49d79210dcfa1c845ff4a0d5 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 12 Oct 2014 18:26:54 +0000 Subject: [PATCH] =?UTF-8?q?(svn=20r27002)=20-Fix-ish:=20replace=20some=20n?= =?UTF-8?q?on-ASCII=20characters=20with=20ASCII=20characters,=20e.g.=20@?= =?UTF-8?q?=C3=BEaram=20to=20@param?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/linkgraph/demands.cpp | 4 ++-- src/table/townname.h | 2 +- src/viewport.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/linkgraph/demands.cpp b/src/linkgraph/demands.cpp index 2c88778ab6..767bec2c9f 100644 --- a/src/linkgraph/demands.cpp +++ b/src/linkgraph/demands.cpp @@ -125,7 +125,7 @@ public: * this sets demands in both directions. * @param job The link graph job. * @param from_id The supplying node. - * @þaram to_id The receiving node. + * @param to_id The receiving node. * @param demand_forw Demand calculated for the "forward" direction. */ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw) @@ -148,7 +148,7 @@ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id * this only sets demand in the "forward" direction. * @param job The link graph job. * @param from_id The supplying node. - * @þaram to_id The receiving node. + * @param to_id The receiving node. * @param demand_forw Demand calculated for the "forward" direction. */ inline void Scaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw) diff --git a/src/table/townname.h b/src/table/townname.h index aac2d2b358..25c997d255 100644 --- a/src/table/townname.h +++ b/src/table/townname.h @@ -2612,7 +2612,7 @@ static const char * const _name_swiss_real[] = { "Sursee", "Schwyz", "Thalwil", - "Thônex", + "Th\xC3\xB4nex", "Thun", "Uster", "Uzwil", diff --git a/src/viewport.cpp b/src/viewport.cpp index 76cc19d45a..7757d504e1 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2049,7 +2049,7 @@ static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int /* * First get an estimate of the tiles relevant for us at that edge. Relevant in the sense - * "at least close to the visible area".Thus, we don´t look at exactly each tile, inspecting + * "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting * e.g. every tenth should be enough. After all, the desired screen limit is set such that * the bordermost tiles are painted in the middle of the screen when one hits the limit, * i.e. it is no harm if there is some small error in that calculation